ShanxiKnowledgeBase/SXElectricalInspection/Assets/GuYuan/FractionManager/FractionToolsManager.cs

30 lines
843 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FractionToolsManager : MonoBehaviour
{
[SerializeField] List<string> strings;
int sum = 0;
private async void OnDestroy()
{
for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++)
{
for (int j = 0; j < strings.Count; j++)
{
if (UIManager.Instance.toolsItemManager.toolItems[i])
{
if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j]))
{
sum++;
}
}
}
}
sum -= FractionManager.Instance.sum;
await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß");
}
}