241 lines
6.8 KiB
C#
241 lines
6.8 KiB
C#
using BjData;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Unity.VisualScripting;
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using UnityEngine;
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using Views;
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public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
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{
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[SerializeField] List<ClampAmmetersInteractive> clampAmmetersInteractives = new List<ClampAmmetersInteractive>();
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[SerializeField] List<Multimeter> multimeters = new List<Multimeter>();
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public Dictionary<int, float> data = new Dictionary<int, float>();
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public List<ThreeTransformerPhotovoltaicView> Three;
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[SerializeField] List<GameObject> gameObjects = new List<GameObject>();
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public DoolsPlayer DoolsPlayer;
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public BiaoJIData biaoJiData = new BiaoJIData();
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private void Awake()
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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//init();
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biaoJiData = GlobalFlag.biaojiData;
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StartCoroutine(QiDon());
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}
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IEnumerator QiDon()
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{
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yield return new WaitForSeconds(1);
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Run();
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}
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/// <summary>
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/// 获取低下预设数据
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/// </summary>
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private void Run()
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{
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GameManager.Instance.DoolsPlayer = DoolsPlayer;
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clampAmmetersInteractives = GetComponentsInChildren<ClampAmmetersInteractive>(true).ToList();
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multimeters = GetComponentsInChildren<Multimeter>().ToList();
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Three = GetComponentsInChildren<ThreeTransformerPhotovoltaicView>().ToList();
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for (int i = 0; i < clampAmmetersInteractives.Count; i++)
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{
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clampAmmetersInteractives[i].Init();
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}
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for (int i = 0; i < multimeters.Count; i++)
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{
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multimeters[i].Init();
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}
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}
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public string Init(string name)
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{
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string temp = "";
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Debug.Log("akjshd走:222");
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switch (name)
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{
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case "用电_AA1":
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temp = biaoJiData.AA;
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break;
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case "用电_AA2":
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temp = biaoJiData.AA;
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break;
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case "用电_AA3":
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temp = biaoJiData.AA;
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break;
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case "用电_BA1":
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temp = biaoJiData.BA;
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break;
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case "用电_BA2":
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temp = biaoJiData.BA;
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break;
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case "用电_BA3":
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temp = biaoJiData.BA;
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break;
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case "用电_CA1":
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temp = biaoJiData.CA;
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break;
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case "用电_CA2":
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temp = biaoJiData.CA;
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break;
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case "用电_CA3":
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temp = biaoJiData.CA;
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break;
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case "用电_1A":
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case "用电_1B":
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case "用电_1C":
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temp = biaoJiData.AA;
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break;
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case "用电_AV1":
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temp = biaoJiData.AV;
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break;
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case "用电_AV2":
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temp = biaoJiData.AV;
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break;
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case "用电_AV3":
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temp = biaoJiData.AV;
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break;
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case "用电_BV1":
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temp = biaoJiData.BV;
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break;
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case "用电_BV2":
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temp = biaoJiData.BV;
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break;
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case "用电_BV3":
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temp = biaoJiData.BV;
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break;
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case "用电_CV1":
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temp = biaoJiData.CV;
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break;
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case "用电_CV2":
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temp = biaoJiData.CV;
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break;
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case "用电_CV3":
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temp = biaoJiData.CV;
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break;
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#region 发电
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case "发电_AV1":
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temp = biaoJiData.AV;
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break;
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case "发电_AV2":
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temp = biaoJiData.AV;
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break;
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case "发电_AV3":
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temp = biaoJiData.AV;
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break;
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case "发电_BV1":
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temp = biaoJiData.BV;
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break;
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case "发电_BV2":
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temp = biaoJiData.BV;
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break;
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case "发电_BV3":
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temp = biaoJiData.BV;
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break;
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case "发电_CV1":
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temp = biaoJiData.CV;
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break;
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case "发电_CV2":
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temp = biaoJiData.CV;
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break;
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case "发电_CV3":
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temp = biaoJiData.CV;
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break;
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case "发电_AA1":
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temp = biaoJiData.AA;
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break;
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case "发电_AA2":
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temp = biaoJiData.AA;
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break;
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case "发电_AA3":
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temp = biaoJiData.AA;
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break;
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case "发电_BA1":
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temp = biaoJiData.BA;
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break;
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case "发电_BA2":
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temp = biaoJiData.BA;
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break;
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case "发电_BA3":
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temp = biaoJiData.BA;
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break;
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case "发电_CA1":
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temp = biaoJiData.CA;
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break;
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case "发电_CA2":
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temp = biaoJiData.CA;
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break;
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case "发电_CA3":
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temp = biaoJiData.CA;
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break;
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#endregion
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default:
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break;
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}
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for (int i = 0; i < gameObjects.Count; i++)
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{
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if (gameObjects[i].name.Equals(""))
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{
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gameObjects[i].SetActive(true);
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}
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}
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Debug.Log("当前数据:" + temp);
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return temp;
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}
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float show(string name, float dianyliu)
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{
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if (!string.IsNullOrEmpty(name))
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{
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//if (GlobalFlag.biaojiData.userState == "正常")
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//{
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//
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//}
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dianyliu = dianyliu * GlobalFlag.Beilv;
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if (GlobalFlag.biaojiData.warningType == "电流异常")
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{
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switch (name.Substring(3, 2))
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{
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case "1A":
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dianyliu = GlobalFlag.oneA;
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break;
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case "1B":
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dianyliu = GlobalFlag.oneB;
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break;
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case "1C":
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dianyliu = GlobalFlag.oneC;
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break;
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default:
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break;
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}
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}
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else if (GlobalFlag.biaojiData.warningType == "私换互感器")
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{
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if (!string.IsNullOrEmpty(GlobalFlag.isChange))
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{
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dianyliu = dianyliu * GlobalFlag.Beilv;
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Debug.Log(dianyliu + "----------Beilv");
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}
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else
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{
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dianyliu = dianyliu * GlobalFlag.changeValue;
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}
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}
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else
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{
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}
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}
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return dianyliu;
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}
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}
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