96 lines
2.4 KiB
C#
96 lines
2.4 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 없鍍스던
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/// </summary>
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public class AdhesiveTape : MonoBehaviour
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{
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/// <summary>
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/// 없鍍스던
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/// </summary>
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public GameObject TapeOBJ;
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/// <summary>
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/// 든窟품뙈스던
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/// </summary>
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public Material TapeMar;
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/// <summary>
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/// 든窟툭旒
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/// </summary>
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public BoxCollider TapeMarCol;
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// Start is called before the first frame update
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void Start()
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{
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Init();
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}
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void Init()
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{
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TapeMar.SetFloat("_step_p1", 0);
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TapeMar.SetFloat("_step_p2", 0);
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TapeMar.SetFloat("_step_p3", 0);
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TapeMar.SetFloat("_step_p4", 0);
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TapeMar.SetFloat("_step_p5", 0);
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TapeMar.SetFloat("_step_p6", 0);
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//TapeMar.SetFloat("_step_p1", 1);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{//Camera.transform.forward
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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bool raycast = Physics.Raycast(ray, out hit);
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if (raycast)
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{
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if (hit.collider.gameObject.name == "pCylinder170")
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{
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StartCoroutine(Tape());
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}
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}
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}
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}
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/// <summary>
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/// 든窟끌스던
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/// </summary>
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/// <returns></returns>
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IEnumerator Tape()
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{
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TapeOBJ.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),1f);
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yield return new WaitForSeconds(1f);
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TapeMar.SetFloat("_step_p1", 1);
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yield return new WaitForSeconds(1f);
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TapeMar.SetFloat("_step_p2", 1);
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yield return new WaitForSeconds(1f);
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TapeMar.SetFloat("_step_p3", 1);
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yield return new WaitForSeconds(1f);
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TapeMar.SetFloat("_step_p4", 1);
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yield return new WaitForSeconds(1f);
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TapeMar.SetFloat("_step_p5", 1);
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yield return new WaitForSeconds(1f);
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TapeMar.SetFloat("_step_p6", 1);
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yield return new WaitForSeconds(1f);
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StartCoroutine(TapeBack());
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}
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/// <summary>
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/// 스던럿쀼땡뺌
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/// </summary>
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/// <returns></returns>
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IEnumerator TapeBack()
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{
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TapeOBJ.transform.DOLocalMove(new Vector3(3.179443f, 1.790938f, -1.107346f),1f);
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TapeMarCol.enabled = false;
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yield return new WaitForSeconds(1f);
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}
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}
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