ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/taoruiqi/DisplayKnapsackObjects.cs

97 lines
2.4 KiB
C#

using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 点击背包中的物品显示物体
/// </summary>
public class DisplayKnapsackObjects : MonoBehaviour
{
public GameObject[] Tool;
/// <summary>
/// 放回背包按钮
/// </summary>
public Button PutBack;
/// <summary>
/// 梯子动画
/// </summary>
public SkinnedMeshRenderer LadderSkr;
// Start is called before the first frame update
void Start()
{
MotionEngine.GetModule<ToolsPackManager>().OnStringEvent += HandleStringEvent;
PutBack.onClick.AddListener(() => {
if (Tool[0].activeInHierarchy)
{
Tool[0].gameObject.SetActive(false);
Ladder.instance.closed();
}
if (Tool[1].activeInHierarchy)
{
Tool[1].gameObject.SetActive(false);
}
if (Tool[2].activeInHierarchy)
{
Tool[2].gameObject.SetActive(false);
}
if (Tool[3].activeInHierarchy)
{
Tool[3].gameObject.SetActive(false);
}
if (Tool[4].activeInHierarchy)
{
Tool[4].gameObject.SetActive(false);
}
if (Tool[5].activeInHierarchy)
{
Tool[5].gameObject.SetActive(false);
}
if (Tool[6].activeInHierarchy)
{
Tool[6].gameObject.SetActive(false);
}
});
}
private void HandleStringEvent(string message)
{
if (message == "梯子")
{
Tool[0].gameObject.SetActive(true);
Ladder.instance.Init();
}
if (message == "工作证")
{
Tool[1].gameObject.SetActive(true);
}
if (message == "剥线钳")
{
Tool[2].gameObject.SetActive(true);
}
if (message == "验电笔")
{
Tool[3].gameObject.SetActive(true);
}
if (message == "螺丝刀")
{
Tool[4].gameObject.SetActive(true);
}
if (message == "绝缘胶带")
{
Tool[5].gameObject.SetActive(true);
}
if (message == "l型集中器")
{
Tool[6].gameObject.SetActive(true);
}
Debug.Log("Received message: " + message);
}
}