ShanxiKnowledgeBase/SXElectricity Marketing 2.0/Assets/Zion/Scripts/YL/InterfaceManager.cs

202 lines
6.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public static class InterfaceManager
{
private static string _IP = "172.16.1.127";
public static string IP
{
get { return _IP; }
set
{
if (_IP != value)
{
_IP = value;
}
}
}
private static string _Port = "9206";
public static string Port
{
get { return _Port; }
set
{
if (_Port != value)
{
_Port = value;
}
}
}
public static string IpAddress { get => string.Format("http://{0}:{1}", IP, Port); }
/// <summary>
/// 获取试卷接口
/// </summary>
public static string Performancecontract { get => IpAddress + "/proSimulationExamination/queryById?"; }
/// <summary>
/// 提交试卷
/// </summary>
/// <returns></returns>
public static string Submittheperformanceexam { get => IpAddress + "/pro/score/simulationScore"; }
public static string GetLocalTxt(string path)
{
using (System.IO.StreamReader reader = new System.IO.StreamReader(path)) { return reader.ReadToEnd(); }
}
public static IEnumerator Getbytes(string url, Action<string> callback)
{
using (UnityWebRequest www = new UnityWebRequest(url))
{
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
callback(null);
Debug.LogError("网络请求失败了");
}
else
{
if (!string.IsNullOrEmpty(www.downloadHandler.text))
{
callback(www.downloadHandler.text);
}
else
{
callback(null);
Debug.Log("没有获取到数据");
}
}
}
}
/// <summary>
/// Get网络请求
/// </summary>
/// <param name="url">路径</param>
/// <param name="callback">方法回调</param>
/// <returns></returns>
public static IEnumerator Getstring(string url, Action<string> callback)
{
using (UnityWebRequest www = UnityWebRequest.Get(url))
{
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
callback(null);
Debug.LogError("网络请求失败了");
}
else
{
if (!string.IsNullOrEmpty(www.downloadHandler.text))
{
callback(www.downloadHandler.text);
}
else
{
callback(null);
Debug.Log("没有获取到数据");
}
}
}
}
/// <summary>
/// Get每隔一段时间请求一下
/// </summary>
/// <param name="url">请求路径</param>
/// <param name="tiem">每隔多长时间请求一下</param>
/// <param name="callback">回调方法</param>
/// <returns></returns>
public static IEnumerator Getstring(string url, int tiem, Action<string> callback)
{
while (true)
{
using (UnityWebRequest www = UnityWebRequest.Get(url))
{
yield return new WaitForSeconds(tiem);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
callback(null);
Debug.LogError("网络请求失败了");
}
else
{
if (!string.IsNullOrEmpty(www.downloadHandler.text))
{
callback(www.downloadHandler.text);
}
else
{
callback(null);
Debug.Log("没有请求到数据");
}
}
}
}
}
/// <summary>
/// post的请求接口
/// </summary>
/// <param name="url">路径</param>
/// <param name="keyvaluepir">字典方式传入值</param>
/// <param name="callback">回调方法</param>
/// <returns></returns>
public static IEnumerator Poststring(string url, Dictionary<string, string> keyvaluepir = null, Action<bool, string> callback = null)
{
WWWForm wWWForm = new WWWForm();
foreach (var item in keyvaluepir)
{
wWWForm.AddField(item.Key, item.Value);
}
UnityWebRequest www = UnityWebRequest.Post(url, wWWForm);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
callback(false, null);
Debug.LogError("网络请求失败了");
}
else
{
if (!string.IsNullOrEmpty(www.downloadHandler.text))
{
callback(true, www.downloadHandler.text);
Debug.Log(www.downloadHandler.text);
}
else
{
callback(false, null);
Debug.Log("没有请求到数据");
}
}
}
public static IEnumerator PoststringByRaw(string url,string json)
{
UnityWebRequest request = new UnityWebRequest(url, "POST");
byte[] bodyData = Encoding.ASCII.GetBytes(json);
request.SetRequestHeader("Content-Type", "application/json");
request.uploadHandler = new UploadHandlerRaw(bodyData);
request.downloadHandler = new DownloadHandlerBuffer();
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError("Error: " + request.error);
}
else
{
Debug.Log("Response: " + request.downloadHandler.text);
}
request.Dispose();
}
}