55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DefaultNamespace;
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using DefaultNamespace.ProcessMode;
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using MotionFramework;
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using TMPro;
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using UnityEngine;
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public class CompleteOverComponent : MonoBehaviour
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{
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public GameObject overGame;
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public TMP_Text text;
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public TMP_Text scoreText;
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void Start()
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{
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MotionEngine.GetModule<AnimationProcessManager>().HandleClick("前往现场");
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MotionEngine.GetModule<AnimationProcessManager>().OnCompleteEvent += CompleteEvent;
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}
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private void CompleteEvent(int score)
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{
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overGame.SetActive(true);
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switch (MotionEngine.GetModule<DataConfigManager>().GetProcessMode())
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{
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case ProcessMode.Teaching:
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text.text = "本次教学实训完成";
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scoreText.gameObject.SetActive(false);
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break;
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case ProcessMode.Training:
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text.text = "本次培训实训总分";
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scoreText.text = score.ToString();
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break;
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case ProcessMode.Practice:
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text.text = "本次练习实训总分";
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scoreText.text = score.ToString();
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break;
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case ProcessMode.Assessment:
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text.text = "本次考核模式总分";
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scoreText.text = score.ToString();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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