57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2018 RenderHeads Ltd. All rights reserverd.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo.Demos
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{
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/// <summary>
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/// Runs the demo for the scene that demonstrates how to map video playback to 3D models
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/// Spawns and removes cubes with video mapping
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/// </summary>
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public class Mapping3D : MonoBehaviour
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{
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[SerializeField]
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private GameObject _cubePrefab;
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private const int MaxCubes = 48;
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private const float SpawnTime = 0.25f;
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private float _timer = SpawnTime;
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private List<GameObject> _cubes = new List<GameObject>(32);
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private void Update()
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{
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_timer -= Time.deltaTime;
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if (_timer <= 0f)
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{
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_timer = SpawnTime;
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SpawnCube();
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if (_cubes.Count > MaxCubes)
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{
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RemoveCube();
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}
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}
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}
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private void SpawnCube()
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{
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Quaternion rotation = Quaternion.Euler(Random.Range(-180f, 180f), Random.Range(-180f, 180f), Random.Range(-180f, 180f));
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float scale = Random.Range(0.1f, 0.6f);
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GameObject go = (GameObject)GameObject.Instantiate(_cubePrefab, this.transform.position, rotation);
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Transform t = go.GetComponent<Transform>();
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t.localScale = new Vector3(scale, scale, scale);
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_cubes.Add(go);
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}
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private void RemoveCube()
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{
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GameObject go = _cubes[0];
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_cubes.RemoveAt(0);
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Destroy(go);
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}
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}
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} |