ShanxiKnowledgeBase/SXElectricalInspection/Assets/AVIDEO/AVideo/AVProVideo/Demos/Scripts/Mapping3D.cs

57 lines
1.5 KiB
C#

using UnityEngine;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2015-2018 RenderHeads Ltd. All rights reserverd.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Demos
{
/// <summary>
/// Runs the demo for the scene that demonstrates how to map video playback to 3D models
/// Spawns and removes cubes with video mapping
/// </summary>
public class Mapping3D : MonoBehaviour
{
[SerializeField]
private GameObject _cubePrefab;
private const int MaxCubes = 48;
private const float SpawnTime = 0.25f;
private float _timer = SpawnTime;
private List<GameObject> _cubes = new List<GameObject>(32);
private void Update()
{
_timer -= Time.deltaTime;
if (_timer <= 0f)
{
_timer = SpawnTime;
SpawnCube();
if (_cubes.Count > MaxCubes)
{
RemoveCube();
}
}
}
private void SpawnCube()
{
Quaternion rotation = Quaternion.Euler(Random.Range(-180f, 180f), Random.Range(-180f, 180f), Random.Range(-180f, 180f));
float scale = Random.Range(0.1f, 0.6f);
GameObject go = (GameObject)GameObject.Instantiate(_cubePrefab, this.transform.position, rotation);
Transform t = go.GetComponent<Transform>();
t.localScale = new Vector3(scale, scale, scale);
_cubes.Add(go);
}
private void RemoveCube()
{
GameObject go = _cubes[0];
_cubes.RemoveAt(0);
Destroy(go);
}
}
}