51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
using SMHFramework.Helper;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Utility;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author YangHua
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//@create 20230920
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//@company Adam
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//
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//@description:
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//============================================================
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namespace Adam
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{
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public class TTTTT : MonoBehaviour
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{
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string path;
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public TEst t;
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public void Start()
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{
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path = Application.dataPath + "/StreamingAssets/" + "TT.json";
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TEst t = new TEst();
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t.name = "TTT";
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JsonHelper.WriteJsonToFile(path, t);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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t = new TEst();
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string json = JsonHelper.GetJson(t);
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Debug.Log(json);
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}
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}
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}
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[Serializable]
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public class TEst
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{
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public string name;
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}
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}
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