18 lines
436 B
C#
18 lines
436 B
C#
using UnityEngine;
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public class FlockWaypointTrigger:MonoBehaviour{
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public float _timer =1.0f;
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public FlockChild _flockChild;
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public void Start() {
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if(_flockChild == null)
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_flockChild = transform.parent.GetComponent<FlockChild>();
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float timer = Random.Range(_timer, _timer*3);
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InvokeRepeating("Trigger", timer, timer);
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}
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public void Trigger() {
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_flockChild.Wander(0.0f);
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}
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}
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