ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/taoruiqi/Script/Field observation.cs

52 lines
897 B
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Fieldobservation : MonoBehaviour
{
/// <summary>
/// 玩家相机
/// </summary>
public Transform Cameraobj;
/// <summary>
/// 警告按钮
/// </summary>
public Button ExclamationPointBtn;
bool isclick;
/// <summary>
/// 上梯子后坐标
/// </summary>
public Transform UptheladderPos;
/// <summary>
/// 打开封印
/// </summary>
bool isOpenLock;
void Start()
{
}
void Update()
{
}
/// <summary>
/// 用户离开npc警告按钮消失
/// </summary>
/// <param name="other"></param>
private void OnTriggerExit(Collider other)
{
if (other.name == "Man_stand")
{
ExclamationPointBtn.gameObject.SetActive(false);
}
}
}