ShanxiKnowledgeBase/SXElectricalInspection/Assets/AVIDEO/AVideo/AVProVideo/Scripts/Components/ApplyToMesh.cs

344 lines
8.8 KiB
C#

#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN
#define UNITY_PLATFORM_SUPPORTS_LINEAR
#elif UNITY_IOS || UNITY_ANDROID
#if UNITY_5_5_OR_NEWER || (UNITY_5 && !UNITY_5_0 && !UNITY_5_1 && !UNITY_5_2 && !UNITY_5_3 && !UNITY_5_4)
#define UNITY_PLATFORM_SUPPORTS_LINEAR
#endif
#endif
#if UNITY_5_4_OR_NEWER || (UNITY_5 && !UNITY_5_0)
#define UNITY_HELPATTRIB
#endif
using UnityEngine;
//-----------------------------------------------------------------------------
// Copyright 2015-2018 RenderHeads Ltd. All rights reserverd.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// Sets up a mesh to display the video from a MediaPlayer
/// </summary>
[AddComponentMenu("AVPro Video/Apply To Mesh", 300)]
#if UNITY_HELPATTRIB
[HelpURL("http://renderheads.com/product/avpro-video/")]
#endif
public class ApplyToMesh : MonoBehaviour
{
// TODO: add specific material / material index to target in the mesh if there are multiple materials
[Header("Media Source")]
[SerializeField]
private MediaPlayer _media = null;
public MediaPlayer Player
{
get { return _media; }
set { if (_media != value) { _media = value; _isDirty = true; } }
}
[Tooltip("Default texture to display when the video texture is preparing")]
[SerializeField]
private Texture2D _defaultTexture = null;
public Texture2D DefaultTexture
{
get { return _defaultTexture; }
set { if (_defaultTexture != value) { _defaultTexture = value; _isDirty = true; } }
}
[Space(8f)]
[Header("Renderer Target")]
[SerializeField]
private Renderer _mesh = null;
public Renderer MeshRenderer
{
get { return _mesh; }
set { if (_mesh != value) { _mesh = value; _isDirty = true; } }
}
[SerializeField]
private string _texturePropertyName = "_MainTex";
public string TexturePropertyName
{
get { return _texturePropertyName; }
set
{
if (_texturePropertyName != value)
{
_texturePropertyName = value;
#if UNITY_5_6_OR_NEWER
_propTexture = Shader.PropertyToID(_texturePropertyName);
#endif
_isDirty = true;
}
}
}
[SerializeField]
private Vector2 _offset = Vector2.zero;
public Vector2 Offset
{
get { return _offset; }
set { if (_offset != value) { _offset = value; _isDirty = true; } }
}
[SerializeField]
private Vector2 _scale = Vector2.one;
public Vector2 Scale
{
get { return _scale; }
set { if (_scale != value) { _scale = value; _isDirty = true; } }
}
private bool _isDirty = false;
private Texture _lastTextureApplied;
#if UNITY_5_6_OR_NEWER
private int _propTexture;
#endif
private static int _propStereo;
private static int _propAlphaPack;
private static int _propApplyGamma;
private static int _propLayout;
private const string PropChromaTexName = "_ChromaTex";
private static int _propChromaTex;
private const string PropUseYpCbCrName = "_UseYpCbCr";
private static int _propUseYpCbCr;
private void Awake()
{
if (_propStereo == 0)
{
_propStereo = Shader.PropertyToID("Stereo");
}
if (_propAlphaPack == 0)
{
_propAlphaPack = Shader.PropertyToID("AlphaPack");
}
if (_propApplyGamma == 0)
{
_propApplyGamma = Shader.PropertyToID("_ApplyGamma");
}
if (_propLayout == 0)
{
_propLayout = Shader.PropertyToID("Layout");
}
if (_propChromaTex == 0)
{
_propChromaTex = Shader.PropertyToID(PropChromaTexName);
}
if (_propUseYpCbCr == 0)
{
_propUseYpCbCr = Shader.PropertyToID(PropUseYpCbCrName);
}
}
public void ForceUpdate()
{
_isDirty = true;
LateUpdate();
}
// We do a LateUpdate() to allow for any changes in the texture that may have happened in Update()
private void LateUpdate()
{
bool applied = false;
// Try to apply texture from media
if (_media != null && _media.TextureProducer != null)
{
Texture resamplerTex = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[0];
Texture texture = _media.m_Resample ? resamplerTex : _media.TextureProducer.GetTexture(0);
if (texture != null)
{
// Check for changing texture
if (texture != _lastTextureApplied)
{
_isDirty = true;
}
if (_isDirty)
{
int planeCount = _media.m_Resample ? 1 : _media.TextureProducer.GetTextureCount();
for (int plane = 0; plane < planeCount; plane++)
{
Texture resamplerTexPlane = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[plane];
texture = _media.m_Resample ? resamplerTexPlane : _media.TextureProducer.GetTexture(plane);
if (texture != null)
{
ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip(), plane);
}
}
}
applied = true;
}
}
// If the media didn't apply a texture, then try to apply the default texture
if (!applied)
{
if (_defaultTexture != _lastTextureApplied)
{
_isDirty = true;
}
if (_isDirty)
{
ApplyMapping(_defaultTexture, false);
}
}
}
private void ApplyMapping(Texture texture, bool requiresYFlip, int plane = 0)
{
if (_mesh != null)
{
_isDirty = false;
Material[] meshMaterials = _mesh.materials;
if (meshMaterials != null)
{
for (int i = 0; i < meshMaterials.Length; i++)
{
Material mat = meshMaterials[i];
if (mat != null)
{
if (plane == 0)
{
#if UNITY_5_6_OR_NEWER
mat.SetTexture(_propTexture, texture);
#else
mat.SetTexture(_texturePropertyName, texture);
#endif
_lastTextureApplied = texture;
if (texture != null)
{
#if UNITY_5_6_OR_NEWER
if (requiresYFlip)
{
mat.SetTextureScale(_propTexture, new Vector2(_scale.x, -_scale.y));
mat.SetTextureOffset(_propTexture, Vector2.up + _offset);
}
else
{
mat.SetTextureScale(_propTexture, _scale);
mat.SetTextureOffset(_propTexture, _offset);
}
#else
if (requiresYFlip)
{
mat.SetTextureScale(_texturePropertyName, new Vector2(_scale.x, -_scale.y));
mat.SetTextureOffset(_texturePropertyName, Vector2.up + _offset);
}
else
{
mat.SetTextureScale(_texturePropertyName, _scale);
mat.SetTextureOffset(_texturePropertyName, _offset);
}
#endif
}
}
else if (plane == 1)
{
if (mat.HasProperty(_propUseYpCbCr) && mat.HasProperty(_propChromaTex))
{
mat.EnableKeyword("USE_YPCBCR");
mat.SetTexture(_propChromaTex, texture);
#if UNITY_5_6_OR_NEWER
if (requiresYFlip)
{
mat.SetTextureScale(_propChromaTex, new Vector2(_scale.x, -_scale.y));
mat.SetTextureOffset(_propChromaTex, Vector2.up + _offset);
}
else
{
mat.SetTextureScale(_propChromaTex, _scale);
mat.SetTextureOffset(_propChromaTex, _offset);
}
#else
if (requiresYFlip)
{
mat.SetTextureScale(PropChromaTexName, new Vector2(_scale.x, -_scale.y));
mat.SetTextureOffset(PropChromaTexName, Vector2.up + _offset);
}
else
{
mat.SetTextureScale(PropChromaTexName, _scale);
mat.SetTextureOffset(PropChromaTexName, _offset);
}
#endif
}
}
if (_media != null)
{
// Apply changes for layout
if (mat.HasProperty(_propLayout))
{
Helper.SetupLayoutMaterial(mat, _media.VideoLayoutMapping);
}
// Apply changes for stereo videos
if (mat.HasProperty(_propStereo))
{
Helper.SetupStereoMaterial(mat, _media.m_StereoPacking, _media.m_DisplayDebugStereoColorTint);
}
// Apply changes for alpha videos
if (mat.HasProperty(_propAlphaPack))
{
Helper.SetupAlphaPackedMaterial(mat, _media.m_AlphaPacking);
}
#if UNITY_PLATFORM_SUPPORTS_LINEAR
// Apply gamma
if (mat.HasProperty(_propApplyGamma) && _media.Info != null)
{
Helper.SetupGammaMaterial(mat, _media.Info.PlayerSupportsLinearColorSpace());
}
#else
_propApplyGamma |= 0;
#endif
}
}
}
}
}
}
private void OnEnable()
{
if (_mesh == null)
{
_mesh = this.GetComponent<MeshRenderer>();
if (_mesh == null)
{
Debug.LogWarning("[AVProVideo] No mesh renderer set or found in gameobject");
}
}
#if UNITY_5_6_OR_NEWER
_propTexture = Shader.PropertyToID(_texturePropertyName);
#endif
_isDirty = true;
if (_mesh != null)
{
LateUpdate();
}
}
private void OnDisable()
{
ApplyMapping(_defaultTexture, false);
}
}
}