21 lines
418 B
C#
21 lines
418 B
C#
using UnityEngine;
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using System.Collections;
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/*
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*模块或类 :: 状态机
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*作 用 :: 状态基类
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*作 者 :: 李海洋
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*编写日期 :: 2015-10-14
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*/
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namespace MyFrameworkPure
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{
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public abstract class State<T> where T : class
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{
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public abstract void Enter(T entity);
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public abstract void Execute(T entity);
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public abstract void Exit(T entity);
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}
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}
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