ShanxiKnowledgeBase/SXElectricalInspection/Assets/GuYuan/GameManager/DoolsPlayer.cs

53 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class DoolsPlayer : MonoBehaviour
{
public door_control mesh;
public MeshCollider _collider;
public bool ison = false;
public string currentObjName;
public Vector3 newPos = Vector3.zero;
public Vector3 newAngle = Vector3.zero;
// Start is called before the first frame update
private void Awake()
{
mesh.ÆôÓý»»¥ = false;
_collider = mesh.GetComponent<MeshCollider>();
}
private void OnMouseDown()
{
if (ison)
{
if (currentObjName == "·âÓ¡")
{
GameObject obj = GameManager.Instance.temp;
if (obj != null && obj.name == "¸Ö˿ǯ(Clone)")
{
GameManager.Instance.FirstPersonController.enabled = false;
obj.transform.DORotate(newAngle, 0.5f);
obj.transform.DOMove(newPos, 1f).OnComplete(() =>
{
gameObject.SetActive(false);
});
}
}
}
}
public void OnOver()
{
mesh.enabled = true;
//mesh.FengYing = true;
_collider.enabled = true;
if (GameManager.Instance)
{
GameManager.Instance.interactiveEnum = Interactive.none;
}
GameManager.Instance.YanDian = true;
}
}