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							using UnityEngine;
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							using UnityEngine.EventSystems;
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							public class FractionTools : MonoBehaviour
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							{
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							    private void OnMouseDown()
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							    {
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							        if (EventSystem.current.IsPointerOverGameObject())
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							        { return; }
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							        if (FractionManager.Instance)
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							        {
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							            FractionManager.Instance.sum += 1;
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							        }
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							    }
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							}
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