72 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FractionUI : Fraction
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{
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    [Header("ÕýÈ·½Ç¶È")]
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    public float Alg;
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    private void Start()
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    {
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        //FractionManager.Instance.fractions.Add(this);
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        Enable = true;
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    }
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    private void OnEnable()
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    {
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        CompletedorNot = true;
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        if (CompletedorNot)
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        {
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            if (FractionManager.Instance)
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            {
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                FractionManager.Instance.overAsync(id, scorercontinuer, orderName);
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            }
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        }
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    }
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    private void OnDisable()
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    {
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        if (GetComponent<StopValveGai>().Sum == Alg)
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        {
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            CompletedorNot = true;
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        }
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        if (CompletedorNot)
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        {
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            if (FractionManager.Instance)
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            {
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                FractionManager.Instance.overAsync(id, scorercontinuer, orderName);
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            }
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        }
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    }
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    public new void OnCollisionEnter(Collision collision)
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    {
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        if (Enable)
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        {
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            Debug.Log(collision.collider.name);
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            if (collision.collider.name.Equals(name))
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            {
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                CompletedorNot = true;
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                if (CompletedorNot)
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                {
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                    if (FractionManager.Instance)
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                    {
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                        FractionManager.Instance.overAsync(id, scorercontinuer, orderName);
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                    }
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                }
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            }
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        }
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    }
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    private void OnMouseDown()
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    {
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        if (Enable)
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        {
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            CompletedorNot = true;
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            if (CompletedorNot)
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            {
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                if (FractionManager.Instance)
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                {
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                    FractionManager.Instance.overAsync(id, scorercontinuer, orderName);
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                }
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            }
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        }
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    }
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}
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