32 lines
		
	
	
		
			805 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			805 B
		
	
	
	
		
			C#
		
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DoolsPlayer : MonoBehaviour
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{
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    public door_control mesh;
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    public MeshCollider _collider;
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    public bool ison = false;
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    // Start is called before the first frame update
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    void Awake()
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    {
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        mesh.ÆôÓý»»¥ = false;
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        _collider = mesh.GetComponent<MeshCollider>();
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    }
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    private void OnMouseDown()
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    {
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        if (ison)
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        {
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            mesh.enabled = true;
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            //mesh.FengYing = true;
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            _collider.enabled = true;
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            gameObject.SetActive(false);
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            if (GameManager.Instance)
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            {
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                GameManager.Instance.interactiveEnum = Interactive.none;
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            }
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            GameManager.Instance.YanDian = true;
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        }
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    }
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}
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