36 lines
981 B
C#
36 lines
981 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WorkingPersonnel : MonoBehaviour
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{
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public static WorkingPersonnel instance;
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[SerializeField] string isWorkingPersonnel;
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[SerializeField] GameObject game;
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[SerializeField] GameObject g1;
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public Dictionary<string,bool> keyValuePairs= new Dictionary<string,bool>();
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private void Awake()
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{
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if (instance != null)
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{
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Destroy(gameObject);
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return;
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}
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instance = this;
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}
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// Start is called before the first frame update
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public void init()
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{
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Debug.Log("¿ªÊ¼±ãÀû");
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foreach (var item in keyValuePairs)
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{
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Debug.Log(item.Key+" "+item.Value);
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if (item.Key.Equals(GameManager.Instance.SceneName))
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{
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GameManager.Instance.GanTan?.SetActive(item.Value);
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g1?.SetActive(item.Value);
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}
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}
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}
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}
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