ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/UserInfoComponent.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using MotionFramework;
using TMPro;
using UnityEngine;
public class UserInfoComponent : MonoBehaviour
{
public TMP_Text username;
public TMP_Text processDescribe;
public TMP_Text gameTime;
private void Start()
{
StartCountdown().Forget();
}
private async UniTaskVoid StartCountdown()
{
await UniTask.Delay(TimeSpan.FromSeconds(1));
ParsedData parsedData = MotionEngine.GetModule<InfoDataManager>().GetParsedData();
Debug.Log(parsedData.UserTime);
username.text = parsedData.Username;
int totalTime = parsedData.UserTime * 60; // Convert minutes to seconds for countdown
await Countdown(totalTime);
}
private async UniTask Countdown(int totalTime)
{
while (totalTime > 0)
{
totalTime--;
int minutes = totalTime / 60;
int seconds = totalTime % 60;
string formattedMinutes = minutes < 10 ? "0" + minutes.ToString() : minutes.ToString();
string formattedSeconds = seconds < 10 ? "0" + seconds.ToString() : seconds.ToString();
gameTime.text = $"剩余时间:{formattedMinutes}:{formattedSeconds}";
await UniTask.Delay(TimeSpan.FromSeconds(1));
}
gameTime.text = "剩余时间00:00"; // Countdown finished
}
}