ShanxiKnowledgeBase/SXElectricity Marketing 2.0/Assets/Zion/Scripts/YL/Stepeightpanl.cs

153 lines
3.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Stepeightpanl : MonoBehaviour
{
/// <summary>
/// 놓迦뺏女충
/// </summary>
public RectTransform stepeightpanl;
/// <summary>
/// 女충1
/// </summary>
public RectTransform stepeightpanl1;
/// <summary>
/// 릿齡긍뵀
/// </summary>
public InputField inputid8;
/// <summary>
/// 덤곗묏데객큐
/// </summary>
public Button waittobedonebutton8;
/// <summary>
/// 女충2
/// </summary>
public RectTransform stepeightpanl2;
/// <summary>
/// 渴흙묏데긍뵀
/// </summary>
public InputField inputfid8;
/// <summary>
/// 꿴璂묏데객큐
/// </summary>
public Button inquirebutton8;
/// <summary>
/// 女충3
/// </summary>
public RectTransform stepeightpanl3;
/// <summary>
/// 뭅朞멕좋朞嶝
/// </summary>
public Toggle serialtoggle8;
/// <summary>
/// 뭅朞暠튬
/// </summary>
public Image serialimage8;
/// <summary>
/// 북谿跨獨백도객큐
/// </summary>
public Button recyclebutton8;
/// <summary>
/// 푯澗객큐
/// </summary>
public Button signforbutton8;
/// <summary>
/// 푯澗객큐역밑
/// </summary>
private bool signforisp;
/// <summary>
/// 북谿푯澗냥묘暠튬
/// </summary>
public Image signforimage8;
/// <summary>
/// 女충4
/// </summary>
public RectTransform stepeightpanl4;
/// <summary>
/// 백도객큐
/// </summary>
public Button archivistbutton;
/// <summary>
/// 백도객큐
/// </summary>
private bool archivsisp=true;
public Text w;
void Start()
{
waittobedonebutton8.onClick.AddListener(() =>
{
stepeightpanl1.gameObject.SetActive(false);
stepeightpanl2.gameObject.SetActive(true);
});
inquirebutton8.onClick.AddListener(() =>
{
stepeightpanl2.gameObject.SetActive(false);
stepeightpanl3.gameObject.SetActive(true);
});
serialtoggle8.onValueChanged.AddListener(delegate
{
Getpicture(serialtoggle8);
});
recyclebutton8.onClick.AddListener(() =>
{
stepeightpanl3.gameObject.SetActive(false);
stepeightpanl4.gameObject.SetActive(true);
});
signforbutton8.onClick.AddListener(() =>
{
if (signforisp)
{
ScoreManager.Instance.AddScore(2);
signforisp = false;
}
signforimage8.gameObject.SetActive(true);
Invoke("Getpicture2", 1.5f);
});
archivistbutton.onClick.AddListener(() =>
{
if (archivsisp)
{
ScoreManager.Instance.AddScore(9);
Debug.LogError(ScoreManager.Instance.Score);
w.text = "롸鑒:" + ScoreManager.Instance.Score;
w.gameObject.SetActive(true);
archivsisp = false;
}
});
}
public void Getpicture2()
{
signforimage8.gameObject.SetActive(false);
}
/// <summary>
/// 鞫刻暠튬
/// </summary>
/// <param name="toggle"></param>
public void Getpicture(Toggle toggle)
{
if (toggle.isOn)
{
ScoreManager.Instance.AddScore(1.5f);
serialimage8.gameObject.SetActive(true);
}
else
{
ScoreManager.Instance.SubtractScore(1.5f);
serialimage8.gameObject.SetActive(false);
}
}
/// <summary>
/// 놓迦뺏女충렘랬
/// </summary>
public void Getpage8()
{
stepeightpanl.gameObject.SetActive(true);
}
void Update()
{
}
}