54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
|
|
public class SlidingArea : MonoBehaviour, IPointerDownHandler, IPointerMoveHandler, IPointerUpHandler, IPointerExitHandler
|
|
{
|
|
public GameObject tar;
|
|
public float times = 0.5f;
|
|
bool down;
|
|
public void OnPointerDown(PointerEventData eventData)
|
|
{
|
|
down = true;
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
down = false;
|
|
}
|
|
|
|
public void OnPointerMove(PointerEventData eventData)
|
|
{
|
|
if (down)
|
|
{
|
|
var d = eventData.delta;
|
|
//tar.transform.localEulerAngles += new Vector3(d.x, 0, d.y);
|
|
//tar.transform.localEulerAngles += new Vector3(d.x, d.y, 0);
|
|
//tar.transform.localEulerAngles += new Vector3(d.y, 0, d.x);
|
|
//tar.transform.rotation = Quaternion.Euler(tar.transform.eulerAngles + new Vector3(d.y, -d.x, 0) * times);
|
|
tar.transform.rotation *= Quaternion.Euler(new Vector3(-d.y, 0, -d.x) * times);
|
|
|
|
//Quaternion quaternion = Quaternion.Euler()
|
|
}
|
|
}
|
|
|
|
public void OnPointerUp(PointerEventData eventData)
|
|
{
|
|
down = false;
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|