ShanxiKnowledgeBase/SXElectricalInspection/Assets/Adam/Scripts/AssignmentController.cs

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using AData;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company Adam
//
//@description:
//============================================================
namespace Adam
{
public class AssignmentController : MonoBehaviour
{
public GameObject RWPanel;
public RectTransform rws;
public Text rwsTip;
public Button loadBtn;
public Button closeBtn;
public Vector2 originPos = new Vector2();
private string url;
public void Init()
{
//url = WebIPAdress.Instance.dicAdresses["任务书"];
//AssignmentDatas aData = await AsyncWebReq.Get<AssignmentDatas>(url);
string json = FileUtil.ReadFromLocal("Local/任务书.json");
AssignmentDatas aData = JsonConvert.DeserializeObject<AssignmentDatas>(json);
rwsTip.text = aData.message;
originPos = rws.anchoredPosition;
loadBtn.onClick.AddListener(OnLoad);
closeBtn.onClick.AddListener(() => { SwitchPanel(false); });
SwitchPanel(false);
}
public void SwitchPanel(bool isActive)
{
RWPanel.SetActive(isActive);
}
public void ChangeRWPanelPos()
{
rws.anchoredPosition = originPos;
}
public void OnLoad()
{
UIManager.Instance.bottomCotroller.SwitchPanel(true);
UIManager.Instance.exitBtn.gameObject.SetActive(true);
rws.anchoredPosition = Vector2.zero;
loadBtn.gameObject.SetActive(false);
closeBtn.gameObject.SetActive(true);
SwitchPanel(false);
SceneLoad.Instance.SceneChange("工具间场景");
}
}
}