85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author Adam
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//@create 20240516
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//@company LG
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//
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//@description:
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//============================================================
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public class SystemController : MonoBehaviour
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{
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public Button leftBtn;
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public Button rightBtn;
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public RawImage tips;
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public Text tipText;
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public int index = 0;
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public int imageCount;
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public Texture2D[] texturesTips;
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// Use this for initialization
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private void Start()
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{
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texturesTips = LoadSprite("Tips");
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leftBtn.onClick.AddListener(OnLeft);
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rightBtn.onClick.AddListener(OnRight);
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imageCount = texturesTips.Length;
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tips.texture = texturesTips[index];
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tipText.text = texturesTips[index].name;
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}
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public void OnRight()
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{
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index++;
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if (index >= imageCount)
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{
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index = imageCount - 1;
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}
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tipText.text = texturesTips[index].name;
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tips.texture = texturesTips[index];
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}
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public void OnLeft()
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{
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index--;
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if (index < 0)
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{
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index = 0;
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}
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tipText.text = texturesTips[index].name;
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tips.texture = texturesTips[index];
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}
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public Texture2D[] LoadSprite(string name)
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{
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string fileName_1 = Path.Combine(Application.streamingAssetsPath, name);
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Debug.Log(fileName_1);
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if (!Directory.Exists(fileName_1))
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{
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throw new FileNotFoundException("Could not find file: " + fileName_1);
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}
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string[] filePaths = Directory.GetFiles(fileName_1, "*.*", SearchOption.AllDirectories)
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.Where(s => s.EndsWith(".jpg") || s.EndsWith(".png"))
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.ToArray();
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Texture2D[] sprites = new Texture2D[filePaths.Length];
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for (int i = 0; i < filePaths.Length; i++)
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{
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byte[] bytes = File.ReadAllBytes(filePaths[i]);
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Texture2D texture = new Texture2D(2, 2);
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texture.LoadImage(bytes);
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string tipName = filePaths[i].Substring(filePaths[i].LastIndexOf(@"\") + 1, filePaths[i].LastIndexOf('.') - filePaths[i].LastIndexOf('\\') - 1);
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string[] tempNames = tipName.Split("_");
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texture.name = tempNames[2];
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sprites[i] = texture;
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}
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return sprites;
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}
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}
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