32 lines
805 B
C#
32 lines
805 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DoolsPlayer : MonoBehaviour
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{
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public door_control mesh;
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public MeshCollider _collider;
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public bool ison = false;
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// Start is called before the first frame update
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void Awake()
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{
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mesh.ÆôÓý»»¥ = false;
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_collider = mesh.GetComponent<MeshCollider>();
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}
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private void OnMouseDown()
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{
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if (ison)
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{
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mesh.enabled = true;
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//mesh.FengYing = true;
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_collider.enabled = true;
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gameObject.SetActive(false);
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if (GameManager.Instance)
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{
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GameManager.Instance.interactiveEnum = Interactive.none;
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}
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GameManager.Instance.YanDian = true;
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}
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}
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}
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