21 lines
461 B
C#
21 lines
461 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MyFrameworkPure
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{
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/// <summary>
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/// 网格工具
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/// </summary>
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public class MeshTool
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{
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public static void UpdateSkinMeshCollider(GameObject go)
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{
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Mesh mesh = new Mesh();
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go.GetComponent<SkinnedMeshRenderer>().BakeMesh(mesh);
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go.GetComponent<MeshCollider>().sharedMesh = mesh;
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}
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}
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}
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