58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class flow3_InteractiveObject : ToolBase
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{
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public GameObject mubiao;
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public Animator 柜门开关;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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//private void OnTriggerEnter(Collider other)
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//{
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// if (other.name == "Player")
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// {
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// Debug.Log("up");
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// other.transform.position = mubiao.transform.position;
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// }
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//}
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.name == "Player")
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{
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Debug.Log("up");
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collision.transform.position = mubiao.transform.position;
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//collision.rigidbody.AddForce(0, 100, 10);
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柜门开关.Play("配电箱门打开");
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}
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}
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private void OnTriggerExit(Collider other)
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{ if (other.name == "Player")
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{
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柜门开关.Play("配电箱门关闭"); }
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}
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}
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