94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class NameplateController : MonoSingleton<NameplateController>
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{
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public GameObject NameplatePanel;
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public RectTransform backTransform;
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public RectTransform mtTransform;
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public Image NameplateImage;
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public GameObject[] Obj_Nameplate;
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public List<TextMeshProUGUI> NameplateTextUGUI;
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public List<TextMeshPro> TextUGUI_NBQ;
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public List<TextMeshPro> TextUGUI_HGQ;
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public Dictionary<string, TextMeshProUGUI> DictextMeshPro;
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private void Start()
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{
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Invoke("AddNameplateClick", 5.0f);
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}
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public void AddNameplateClick()
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{
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DictextMeshPro = new Dictionary<string, TextMeshProUGUI>();
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TextUGUI_NBQ = new List<TextMeshPro>();
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TextUGUI_HGQ = new List<TextMeshPro>();
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DictextMeshPro.Add("低压互感器铭牌", NameplateTextUGUI[0]);
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DictextMeshPro.Add("2号逆变器_铭牌_正确", NameplateTextUGUI[1]);
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DictextMeshPro.Add("光伏板_铭牌", NameplateTextUGUI[2]);
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Obj_Nameplate = GameObject.FindGameObjectsWithTag("铭牌");
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foreach (GameObject item in Obj_Nameplate)
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{
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item.AddComponent<ShowNameplate>().onDown.AddListener(() =>
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{
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if (isOnece)
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{
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SendScore();
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Debug.Log("23232传分");
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isOnece = false;
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}
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});
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if (item.name != "光伏板_铭牌")
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{
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TextMeshPro itemMesh = item.transform.GetChild(0).GetComponent<TextMeshPro>();
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if (item.name == "低压互感器铭牌")
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{
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TextUGUI_HGQ.Add(itemMesh);
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if (GlobalFlag.isChange == "1")
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itemMesh.text = GlobalFlag.runRL.ToString();
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else
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itemMesh.text = (5 * GlobalFlag.runRL).ToString();
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}
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else
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{
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TextUGUI_NBQ.Add(itemMesh);
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itemMesh.text = GlobalFlag.pvw.ToString();
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}
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}
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}
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}
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public bool isOnece = true;
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public async void SendScore()
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{
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if (FractionManager.Instance)
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{
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await FractionManager.Instance.overAsync(5, 10, "检查光伏");
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}
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string sceneInfo = GlobalFlag.SceneInfo();
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var tempStr = sceneInfo.Split('_');
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if (FractionManager.Instance && GlobalFlag.userType == "异常" && tempStr[tempStr.Length - 1].Equals("有光伏"))
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{
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await FractionManager.Instance.overAsync(6, 10, "测量窃电点");
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}
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}
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public void RefreshShown()
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{
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foreach (TextMeshProUGUI item in NameplateTextUGUI)
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{
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item.gameObject.SetActive(false);
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}
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}
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}
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