63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ControlsManager : MonoBehaviour
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{
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/// <summary>
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/// 电费核算按钮
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/// </summary>
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public Button electricitychargeaccounting;
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/// <summary>
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/// 供电合同
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/// </summary>
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public Button powersupplycontract;
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/// <summary>
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/// 合同覆约
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/// </summary>
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public Button contract;
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/// <summary>
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/// 退出按钮
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/// </summary>
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public Button quit;
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/// <summary>
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/// 退出确认页面
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/// </summary>
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public GameObject promptbox;
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/// <summary>
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/// 退出页面的确认按钮
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/// </summary>
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public Button verifybutton;
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/// <summary>
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/// 退出页面的取消按钮
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/// </summary>
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public Button cancelbutton;
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void Start()
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{
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quit.onClick.AddListener(() =>
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{
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promptbox.SetActive(true);
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});
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verifybutton.onClick.AddListener(() =>
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{
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// 退出应用程序
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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});
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cancelbutton.onClick.AddListener(() =>
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{
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promptbox.SetActive(false);
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});
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}
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void Update()
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{
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}
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}
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