ShanxiKnowledgeBase/SXElectricity Marketing 2.0/Assets/Zion/Scripts/YL/ControlsManager.cs

63 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ControlsManager : MonoBehaviour
{
/// <summary>
/// 电费核算按钮
/// </summary>
public Button electricitychargeaccounting;
/// <summary>
/// 供电合同
/// </summary>
public Button powersupplycontract;
/// <summary>
/// 合同覆约
/// </summary>
public Button contract;
/// <summary>
/// 退出按钮
/// </summary>
public Button quit;
/// <summary>
/// 退出确认页面
/// </summary>
public GameObject promptbox;
/// <summary>
/// 退出页面的确认按钮
/// </summary>
public Button verifybutton;
/// <summary>
/// 退出页面的取消按钮
/// </summary>
public Button cancelbutton;
void Start()
{
quit.onClick.AddListener(() =>
{
promptbox.SetActive(true);
});
verifybutton.onClick.AddListener(() =>
{
// 退出应用程序
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
});
cancelbutton.onClick.AddListener(() =>
{
promptbox.SetActive(false);
});
}
void Update()
{
}
}