ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/CharacterEquipWindow/CharacterEquipBtOnClick.cs

64 lines
1.7 KiB
C#

using System;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
namespace DefaultNamespace
{
public class CharacterEquipBtOnClick : MonoBehaviour
{
public Sprite defaSprite;
public Sprite clickSprite;
private bool isChange = false;
public GameObject gg;
public void Start()
{
this.GetComponent<Button>().onClick.AddListener(delegate
{
if (isChange)
{
isChange = false;
}
else
{
isChange = true;
}
bool isequ = CharacterEquipInfoManager.Instance.Equipment(this.name, isChange);
if (isequ)
{
if (isChange)
{
this.GetComponent<Image>().sprite = clickSprite;
gg.SetActive(true);
}
else
{
this.GetComponent<Image>().sprite = defaSprite;
gg.SetActive(false);
}
}
});
this.transform.Find("Texture").GetComponent<RawImage>().texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(this.name);
}
public void SetState(bool _isChange)
{
isChange = _isChange;
if (isChange)
{
this.GetComponent<Image>().sprite = clickSprite;
gg.SetActive(true);
}
else
{
this.GetComponent<Image>().sprite = defaSprite;
gg.SetActive(false);
}
}
}
}