64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System;
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using MotionFramework;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DefaultNamespace
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{
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public class CharacterEquipBtOnClick : MonoBehaviour
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{
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public Sprite defaSprite;
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public Sprite clickSprite;
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private bool isChange = false;
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public GameObject gg;
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public void Start()
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{
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this.GetComponent<Button>().onClick.AddListener(delegate
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{
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if (isChange)
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{
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isChange = false;
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}
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else
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{
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isChange = true;
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}
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bool isequ = CharacterEquipInfoManager.Instance.Equipment(this.name, isChange);
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if (isequ)
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{
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if (isChange)
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{
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this.GetComponent<Image>().sprite = clickSprite;
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gg.SetActive(true);
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}
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else
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{
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this.GetComponent<Image>().sprite = defaSprite;
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gg.SetActive(false);
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}
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}
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});
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this.transform.Find("Texture").GetComponent<RawImage>().texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(this.name);
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}
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public void SetState(bool _isChange)
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{
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isChange = _isChange;
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if (isChange)
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{
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this.GetComponent<Image>().sprite = clickSprite;
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gg.SetActive(true);
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}
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else
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{
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this.GetComponent<Image>().sprite = defaSprite;
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gg.SetActive(false);
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}
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}
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}
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} |