91 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using System.Linq;
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| using UnityEngine;
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| using UnityEngine.UI;
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| 
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| public class SomeLogicMethods : MonoBehaviour
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| {
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|     public List<PageLevel1> allLevel1Pages;
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| 
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|     public InputField distributionStationIDInputField;
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|     public string givenDistributionStationID;
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| 
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|     [ContextMenu("Set")]
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         allLevel1Pages = FindObjectsOfType<PageLevel1>(true).ToList();
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|         /*CloseAllLevel1Page();
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|         ShowLevel1Page("登陆界面");*/
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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| 
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|     }
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| 
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|     public void ShowLevel1Page(string pageWantToShow)
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|     {
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|         GameObject pageWantToShowGO = GetGameObjectStatic<PageLevel1>(null, pageWantToShow, true);
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| 
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|         foreach (PageLevel1 pageLevel1 in allLevel1Pages)
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|         {
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|             pageLevel1.gameObject.SetActive(false);
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|         }
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|         pageWantToShowGO.SetActive(true);
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|     }
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| 
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|     public void CloseAllLevel1Page()
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|     {
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|         foreach (PageLevel1 pageLevel1 in allLevel1Pages)
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|         {
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|             pageLevel1.gameObject.SetActive(false);
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|         }
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|     }
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| 
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| 
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| 
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|     public static GameObject GetGameObjectStatic<T>(GameObject gameObject, string name, bool showError = true) where T : Component
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|     {
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|         List<T> gos = new List<T>();
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| 
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|         if (gameObject == null)
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|         {
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|             gos = UnityEngine.Object.FindObjectsOfType<T>(true).ToList();
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|         }
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|         else
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|         {
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|             gos = gameObject.GetComponentsInChildren<T>(true).ToList();
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|         }
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| 
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|         foreach (T t in gos)
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|         {
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|             if (t.name == name)
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|             {
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|                 return t.gameObject;
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|             }
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|         }
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|         if (showError)
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|         {
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|             Debug.Log("对象" + gameObject.name + "不存在子对象" + name);
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|         }
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|         return null;
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|     }
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| 
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|     public void DistributionStationIDCheck()
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|     {
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|         if (distributionStationIDInputField.text == givenDistributionStationID)
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|         {
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|             ShowLevel1Page("步骤7");
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|         }
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|     }
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| 
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| 
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|     public void CtrlC(string Text1)
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|     {
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|         GUIUtility.systemCopyBuffer = Text1;
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|     }
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| }
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