60 lines
		
	
	
		
			964 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			964 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
 | ||
| using System.Collections.Generic;
 | ||
| using UnityEngine;
 | ||
| 
 | ||
| public class tizi_area : MonoBehaviour
 | ||
| {
 | ||
|     public int dianjicishu;
 | ||
|     public GameObject ÌÝ×Ó;
 | ||
|     // Start is called before the first frame update
 | ||
|     void Start()
 | ||
|     {
 | ||
|         
 | ||
|     }
 | ||
| 
 | ||
|     // Update is called once per frame
 | ||
|     void Update()
 | ||
|     {
 | ||
|         
 | ||
|     }
 | ||
|     private void OnTriggerEnter(Collider other)
 | ||
|     {
 | ||
|         if (other.name == "Player")
 | ||
|         {
 | ||
|             ÌÝ×Ó.SetActive(true);
 | ||
|         
 | ||
|         
 | ||
|         
 | ||
|         }
 | ||
| 
 | ||
| 
 | ||
|     }
 | ||
|     private void OnTriggerExit(Collider other)
 | ||
|     {
 | ||
|         if (other.name == "Player")
 | ||
|         {
 | ||
|             ÌÝ×Ó.SetActive(false);
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
|         }
 | ||
|     }
 | ||
|     public void shouhui() {
 | ||
|         dianjicishu += 1;
 | ||
|         if (dianjicishu > 1)
 | ||
|         {
 | ||
| 
 | ||
|             dianjicishu = 0;
 | ||
| 
 | ||
| 
 | ||
|         }
 | ||
|         if (dianjicishu == 1)
 | ||
|         {
 | ||
|             gameObject.SetActive(true);
 | ||
| 
 | ||
|         }
 | ||
|         else { gameObject.SetActive(false); }
 | ||
|     
 | ||
|     }
 | ||
| }
 |