60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class Doorchange : MonoBehaviour
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| {
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|     public door_control[] door_Control;
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|     
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         
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|     }
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|     private void OnTriggerExit(Collider other)
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|     {
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| 
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|         if (other.name == "Player")
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|         {
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|             for (int i = 0; i < door_Control.Length; i++)
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|             {   
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|                 door_Control[i].启用交互 = false;
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|                 if (door_Control[i].是否开门 == true)
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|                 { door_Control[i].animator.Play(door_Control[i].关门动画); }
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|             }
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|            
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| 
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| 
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| 
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| 
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|         }
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| 
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| 
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|     }
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|     private void OnTriggerEnter(Collider other)
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|     {
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| 
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|         if (other.name == "Player")
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|         {
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|             for (int i = 0; i < door_Control.Length; i++)
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|             {
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|                 door_Control[i].启用交互 = true;
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|                 //door_Control[i].animator.Play(door_Control[i].关门动画);
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|             }
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| 
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| 
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| 
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| 
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| 
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|         }
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| 
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| 
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|     }
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| }
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