52 lines
		
	
	
		
			966 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			966 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.UI;
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| public class biaomian_change : MonoBehaviour
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| {
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|     public int index;
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|     public Image image;
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|     public Sprite[] sprites;
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|     public GameObject up;
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|     public GameObject down;
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         EventTriggerListener.Get(up).onClick += g => { spriteup();  };
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|         EventTriggerListener.Get(down).onClick += g => { spritedown(); };
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         
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|     }
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|     public void spriteup() 
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|     {
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|         index += 1;
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|        
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|         if (index > sprites.Length) {
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| 
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|             index = 0;
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|         
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|         }
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|         image.sprite = sprites[index];
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| 
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|     }
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|     public void spritedown()
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|     {
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|         index -= 1;
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|        
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|         if (index < 0)
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|         {
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| 
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|             index = sprites.Length-1;
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| 
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|         }
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|       image.sprite = sprites[index];
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| 
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| 
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| 
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|     }
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| }
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