70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class CheckCurrent_wanyong : MonoBehaviour
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| {
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|     public Raycast_control_wanyong raycast_Control;
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|    // public AudioSource audioSource;
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|     public Transform 交互点;
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| 
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|     private Vector3 startrot;
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|     private Vector3 startpos;
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         startrot = 交互点.transform.localEulerAngles;
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|         startpos = 交互点.transform.localPosition;
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|     }
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|     /// <summary>
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|     /// 另外一只笔
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|     /// </summary>
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|     public CheckCurrent_wanyong otherDevice;
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|     /// <summary>
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|     /// 在使用且有电
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|     /// </summary>
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|     public bool InPlaceAndHasEle=false;
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|     public GameObject 灯;
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         if (raycast_Control.hitgo != null) {
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| 
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| 
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|             if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
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|             {
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|                 if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
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|                 {
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|                     InPlaceAndHasEle = true;
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|                     // audioSource.gameObject.SetActive(true); 
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|                     if (otherDevice.InPlaceAndHasEle)
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|                     {
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|                         灯.gameObject.SetActive(true);
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|                     }
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|                 }
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| 
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|                 交互点.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
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|                 交互点.transform.position = raycast_Control.hitInfo.point;
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|                 交互点.GetComponent<Collider>().enabled = true;
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|             }
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|            
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| 
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| 
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| 
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|         }
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|         else
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|         {
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| 
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| 
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|             // audioSource.gameObject.SetActive(false);
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|             InPlaceAndHasEle = false;
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|             灯.gameObject.SetActive(false);
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| 
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| 
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|             交互点.transform.localEulerAngles = startrot;
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|             交互点.transform.localPosition = startpos;
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|             交互点.GetComponent<Collider>().enabled = false;
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|         }
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|     }
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| }
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