43 lines
		
	
	
		
			883 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			883 B
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| 
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| public class ReporterMessageReceiver : MonoBehaviour
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| {
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| 	Reporter reporter;
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| 	void Start()
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| 	{
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| 		reporter = gameObject.GetComponent<Reporter>();
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| 	}
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| 
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| 	void OnPreStart()
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| 	{
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| 		//To Do : this method is called before initializing reporter, 
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| 		//we can for example check the resultion of our device ,then change the size of reporter
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| 		if (reporter == null)
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| 			reporter = gameObject.GetComponent<Reporter>();
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| 
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| 		if (Screen.width < 1000)
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| 			reporter.size = new Vector2(32, 32);
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| 		else
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| 			reporter.size = new Vector2(48, 48);
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| 
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| 		reporter.UserData = "Put user date here like his account to know which user is playing on this device";
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| 	}
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| 
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| 	void OnHideReporter()
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| 	{
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| 		//TO DO : resume your game
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| 	}
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| 
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| 	void OnShowReporter()
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| 	{
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| 		//TO DO : pause your game and disable its GUI
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| 	}
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| 
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| 	void OnLog(Reporter.Log log)
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| 	{
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| 		//TO DO : put you custom code 
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| 	}
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| 
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| }
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