759 lines
24 KiB
C#
759 lines
24 KiB
C#
using System;
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using System.Collections;
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using LitJson;
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using System.IO;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.XR;
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using static InterfaceManager;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using Newtonsoft.Json;
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public class Submit : MonoBehaviour
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{
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/// <summary>
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/// 提交按钮
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/// </summary>
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public Button submitbutton;
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/// <summary>
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/// 交卷按钮
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/// </summary>
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public Button onvolumebutton;
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/// <summary>
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/// 练习的分页面
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/// </summary>
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public GameObject practicepanl;
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/// <summary>
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/// 查看答案按钮
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/// </summary>
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public Button answerbutton;
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/// <summary>
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/// 考试分数
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/// </summary>
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public Text marktext;
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/// <summary>
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/// 返回按钮
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/// </summary>
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public Button backbutton;
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/// <summary>
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/// 考核面板
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/// </summary>
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public GameObject examinepanl;
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/// <summary>
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/// 技能冷却时间
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/// </summary>
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public float examinetimer = 10f;
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/// <summary>
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/// 技能冷却时间
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/// </summary>
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public float skilltimer = 0f;
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/// <summary>
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/// 技能冷却图片
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/// </summary>
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public Image coolingimage;
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/// <summary>
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/// 技能冷却开关
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/// </summary>
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private bool isCooldown = false;
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/// <summary>
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/// 系统提示
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/// </summary>
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public Text warntext;
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/// <summary>
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/// 体统提示时间
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/// </summary>
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public float timer = 10f;
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/// <summary>
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/// 倒计时
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/// </summary>
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public Text timetext;
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/// <summary>
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/// 提示是否交卷页面
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/// </summary>
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public GameObject submissionpromptpanl;
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/// <summary>
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/// 确定按钮
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/// </summary>
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public Button submitbutton2;
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/// <summary>
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/// 取消按钮
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/// </summary>
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public Button cancelbutton2;
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/// <summary>
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/// 三个菜单按钮
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/// </summary>
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public Toggle electricitychargeaccounting, powersupplycontract, contract;
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/// <summary>
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/// 初始化用户名
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/// </summary>
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public Text nametext;
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/// <summary>
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/// 初始化时间
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/// </summary>
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public Text loginname;
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/// <summary>
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/// 覆约合同预设体
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/// </summary>
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public GameObject retreatyobj;
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/// <summary>
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/// 供电预设体
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/// </summary>
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private GameObject powersupplyobj;
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/// <summary>
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/// 电费计算预设体
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/// </summary>
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public GameObject electricchargeobj;
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/// <summary>
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/// 供电考试预设体
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/// </summary>
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public GameObject Powersupplyone;
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/// <summary>
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/// 覆约电费供电页面练习预制体生成位置
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/// </summary>
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public RectTransform retreatypanl;
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public RectTransform powersupplypanl;
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public RectTransform electricchargepanl;
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/// <summary>
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/// 接收覆约合同的预设体
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/// </summary>
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public GameObject retreatpreform;//履约合同练习考试通用
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private GameObject powersuppreform;//供电练习
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public GameObject electricchargeprrform;//电费核算练习考试通用
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public GameObject Powersupplys;
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/// <summary>
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/// 初始化每个考试toggle显示按钮
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/// </summary>
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public Vector3 pos;
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/// <summary>
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/// 电费核算答案查询页面
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/// </summary>
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public GameObject viewimage;
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/// <summary>
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/// 电费核算取消按钮
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/// </summary>
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public Button forkoffbutton;
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/// <summary>
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/// 电费核算展示按钮
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/// </summary>
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public Button showbutton;
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/// <summary>
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/// 展示电费核算展示页面
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/// </summary>
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public GameObject displaychargepanl;
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/// <summary>
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/// 关闭展示按钮和导出
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/// </summary>
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public Button cancelbutton;
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public Button derivebutton;
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public InputField pathsinput;
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/// <summary>
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/// 查看录屏结束按钮
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/// </summary>
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public Button StopButton;
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public InputField Tipsinput;//查看路径
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/// <summary>
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/// 考试用时文本
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/// </summary>
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public Text testduration;
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private float totalTime; // 总时间,单位为秒
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private float timeRemaining; // 剩余时间
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/// <summary>
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/// 获取当前时间
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/// </summary>
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private string Times
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{
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get { return System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss"); }
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}
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private float startTime;
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private float elapsedTime;
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private bool isExamRunning = false;
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private void Awake()
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{
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Initialize();//初始化
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switch (ScoreManager.Instance.Subject)
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{
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case Subject.Performanceexercise:
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Practicesubject();//履约练习
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break;
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case Subject.Performanceexamination:
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Reviewpaper();//覆约考试
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break;
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case Subject.Electricchargeexercise:
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Powersupplytestpaper();//电费练习
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break;
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case Subject.Electricityfeetest:
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Electricityexaminationpaper();//电费考试
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break;
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case Subject.Aluminoelectricexercise:
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Powersupplyexercise();//供电练习
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break;
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case Subject.Aluminumelectricaltest:
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Powersupplytest1();//供电考试
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break;
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default:
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break;
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}
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}
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/// <summary>
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/// 初始化场景
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/// </summary>
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private void Initialize()
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{
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pos = contract.transform.position;
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loginname.text = PlayerPrefs.GetString("time");
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nametext.text = PlayerPrefs.GetString("Name");
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retreatyobj = Resources.Load<GameObject>("UIpanel/practice1");
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powersupplyobj = Resources.Load<GameObject>("UIpanel/practicepanl2");
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electricchargeobj = Resources.Load<GameObject>("UIpanel/practicepanl3");
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Powersupplyone = Resources.Load<GameObject>("UIpanel/Powersupplytest");
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if (ScoreManager.Instance.Subject == Subject.Performanceexamination || ScoreManager.Instance.Subject == Subject.Electricityfeetest || ScoreManager.Instance.Subject == Subject.Aluminumelectricaltest)
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{
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totalTime = (float.Parse(PlayerPrefs.GetString("Time"))*60);
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timeRemaining = totalTime;
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Updatetiem();
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}
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startTime = Time.time;
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isExamRunning = true;
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StartCoroutine(UpdateTimer());
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}
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IEnumerator UpdateTimer()
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{
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while (isExamRunning)
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{
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// 更新已经过的时间
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elapsedTime = Time.time - startTime;
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// 每帧更新一次
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yield return null;
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}
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}
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/// <summary>
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/// 90分钟倒计时
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/// </summary>
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private void Updatetiem()
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{
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int minutes = Mathf.FloorToInt(timeRemaining / 60);
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int hours = Mathf.FloorToInt(timeRemaining % 60);
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testduration.text = String.Format("{0:00}:{1:00}", minutes, hours);
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}
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void Start()
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{
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submitbutton.onClick.AddListener(() =>
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{
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switch (ScoreManager.Instance.Subject)
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{
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case Subject.Performanceexercise:
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Practicesubmission3();//履约合同提交
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break;
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case Subject.Performanceexamination:
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break;
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case Subject.Electricchargeexercise:
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Practicesubmission1();//电费核算提交
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break;
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case Subject.Electricityfeetest:
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break;
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case Subject.Aluminoelectricexercise:
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Practicesubmission2();//供电合同提交
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break;
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case Subject.Aluminumelectricaltest:
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break;
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default:
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break;
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}
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});
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backbutton.onClick.AddListener(() =>
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{
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switch (ScoreManager.Instance.Subject)
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{
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case Subject.Performanceexercise:
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Repractice3();//履约合同返回按钮
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break;
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case Subject.Performanceexamination:
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break;
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case Subject.Electricchargeexercise:
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Repractice1();//电费核算返回按钮
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break;
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case Subject.Electricityfeetest:
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break;
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case Subject.Aluminoelectricexercise:
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Repractice2();//供电合同返回按钮
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break;
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case Subject.Aluminumelectricaltest:
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break;
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default:
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break;
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}
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});
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onvolumebutton.onClick.AddListener(() =>
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{
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submissionpromptpanl.SetActive(true);
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});
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cancelbutton2.onClick.AddListener(() =>
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{
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submissionpromptpanl.SetActive(false);
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});
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submitbutton2.onClick.AddListener(() =>
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{
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switch (ScoreManager.Instance.Subject)
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{
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case Subject.Performanceexercise:
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break;
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case Subject.Performanceexamination:
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Handinanexaminationpaper1();//履约考试提交
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break;
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case Subject.Electricchargeexercise:
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break;
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case Subject.Electricityfeetest:
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Handinanexaminationpaper2();//电费考试提交
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break;
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case Subject.Aluminoelectricexercise:
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break;
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case Subject.Aluminumelectricaltest:
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Handinanexaminationpaper3();//供电考试提交
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break;
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default:
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break;
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}
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});
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Answer();//电费核算查看答案
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Displaycharge();//展示电工核算功能
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}
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/// <summary>
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/// 展示电费核算功能
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/// </summary>
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private void Displaycharge()
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{
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showbutton.onClick.AddListener(() =>
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{
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displaychargepanl.SetActive(true);
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});
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cancelbutton.onClick.AddListener(() =>
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{
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displaychargepanl.SetActive(false);
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pathsinput.text = "";
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});
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derivebutton.onClick.AddListener(() =>
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{
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StartCoroutine(CaptureScreenshot());//导出发票
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});
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}
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/// <summary>
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/// 电费核算查看按钮
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/// </summary>
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private void Answer()
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{
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answerbutton.onClick.AddListener(() =>
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{
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viewimage.SetActive(true);
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});
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forkoffbutton.onClick.AddListener(() =>
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{
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viewimage.SetActive(false);
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});
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}
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/// <summary>
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/// 导出发票
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/// </summary>
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/// <returns></returns>
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private IEnumerator CaptureScreenshot()
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{
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yield return new WaitForEndOfFrame();
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// 创建一个新的Texture2D对象,尺寸为屏幕分辨率
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Texture2D screenshot = new Texture2D(1700, 927, TextureFormat.RGB24, false);
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// 从屏幕读取像素数据到Texture2D对象中
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screenshot.ReadPixels(new Rect(112, 16, 1698, 924), 0, 0);
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screenshot.Apply();
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string path = Application.persistentDataPath + "/发票" + Times + ".png";
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byte[] bytes = screenshot.EncodeToPNG();
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File.WriteAllBytes(path, bytes);
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pathsinput.text = path;
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}
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/// <summary>
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/// 电费核算交卷提交
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/// </summary>
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public void Handinanexaminationpaper2()
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{
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Electricitychargeaccounting.Instance.Electricitytestscore();
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electricchargeprrform = GameObject.Find("practicepanl3(Clone)");
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Destroy(electricchargeprrform);
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submissionpromptpanl.SetActive(false);
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onvolumebutton.gameObject.SetActive(false);
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testduration.gameObject.SetActive(false);
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isCooldown = true;
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Electricitybillaccountingsubmission();//电费核算交卷考试
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examinepanl.SetActive(true);
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}
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private void Electricitybillaccountingsubmission()
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{
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EndExam();
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string url = Submittheperformanceexam;
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Performancetestscore performancetestscore = new Performancetestscore();
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performancetestscore.userName = PlayerPrefs.GetString("Name");
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performancetestscore.userId = PlayerPrefs.GetString("UserId");
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performancetestscore.examId = PlayerPrefs.GetInt("Id");
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performancetestscore.examClassId = PlayerPrefs.GetInt("calssID");
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performancetestscore.useTime = int.Parse(elapsedTime.ToString("F0"));
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for (int i = 0; i < ScoreManager.Instance.Electricitytestscores.Count; i++)
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{
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StepListItem stepListItem = new StepListItem();
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stepListItem.stepName = ScoreManager.Instance.testcenters[i];
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stepListItem.testPoint = ScoreManager.Instance.Performancetestsites[i];
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stepListItem.setScore = float.Parse(ScoreManager.Instance.totalpoints[i]);
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stepListItem.score = ScoreManager.Instance.Electricitytestscores[i];
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Debug.Log(stepListItem.score);
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performancetestscore.stepList.Add(stepListItem);
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}
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string dataitem = JsonConvert.SerializeObject(performancetestscore);
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Debug.Log(dataitem);
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StartCoroutine(PoststringByRaw(url, dataitem));
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}
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/// <summary>
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/// 供电合同考试提交
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/// </summary>
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public void Handinanexaminationpaper3()
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{
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Powersupplytest.Instance.Powersupplyhandover();
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Powersupplys = GameObject.Find("Powersupplytest(Clone)");
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Destroy(Powersupplys);
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submissionpromptpanl.SetActive(false);
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onvolumebutton.gameObject.SetActive(false);
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testduration.gameObject.SetActive(false);
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isCooldown = true;
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Powersupplyuploadinterface();//供电提交试卷
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examinepanl.SetActive(true);
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}
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/// <summary>
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/// 供电考试提交试卷
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/// </summary>
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private void Powersupplyuploadinterface()
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{
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EndExam();
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string url = Submittheperformanceexam;
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Performancetestscore performancetestscore = new Performancetestscore();
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performancetestscore.userName = PlayerPrefs.GetString("Name");
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performancetestscore.userId = PlayerPrefs.GetString("UserId");
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performancetestscore.examId = PlayerPrefs.GetInt("Id");
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performancetestscore.examClassId = PlayerPrefs.GetInt("calssID");
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performancetestscore.useTime = int.Parse(elapsedTime.ToString("F0"));
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for (int i = 0; i < ScoreManager.Instance.Powersupplytests.Count; i++)
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{
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StepListItem stepListItem = new StepListItem();
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stepListItem.stepName = ScoreManager.Instance.testcenters[i];
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stepListItem.testPoint = ScoreManager.Instance.Performancetestsites[i];
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stepListItem.setScore = float.Parse(ScoreManager.Instance.totalpoints[i]);
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stepListItem.score = ScoreManager.Instance.Powersupplytests[i];
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Debug.Log(stepListItem.score);
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performancetestscore.stepList.Add(stepListItem);
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}
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string dataitem =JsonConvert.SerializeObject(performancetestscore);
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Debug.Log(dataitem);
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StartCoroutine(PoststringByRaw(url, dataitem));
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}
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public void Handinanexaminationpaper1()
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{
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retreatpreform = GameObject.Find("practice1(Clone)");
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Destroy(retreatpreform);
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submissionpromptpanl.SetActive(false);
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onvolumebutton.gameObject.SetActive(false);
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testduration.gameObject.SetActive(false);
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isCooldown = true;
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Uploadscore();//上传履约考试试卷
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examinepanl.SetActive(true);
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}
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private void Uploadscore()
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{
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EndExam();
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string url = Submittheperformanceexam;
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Performancetestscore performancetestscore = new Performancetestscore();
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performancetestscore.userName = PlayerPrefs.GetString("Name");
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performancetestscore.userId = PlayerPrefs.GetString("UserId");
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performancetestscore.examId = PlayerPrefs.GetInt("Id");
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performancetestscore.examClassId = PlayerPrefs.GetInt("calssID");
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performancetestscore.useTime = int.Parse(elapsedTime.ToString("F0"));
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for (int i = 0; i < ScoreManager.Instance.Honourscores.Count; i++)
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{
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StepListItem stepListItem = new StepListItem();
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stepListItem.stepName = ScoreManager.Instance.testcenters[i];
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stepListItem.testPoint = ScoreManager.Instance.Performancetestsites[i];
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stepListItem.setScore = float.Parse(ScoreManager.Instance.totalpoints[i]);
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stepListItem.score = ScoreManager.Instance.Honourscores[i];
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Debug.Log(stepListItem.score);
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performancetestscore.stepList.Add(stepListItem);
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}
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string dataitem = JsonConvert.SerializeObject(performancetestscore);
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Debug.Log(dataitem);
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StartCoroutine(PoststringByRaw(url, dataitem));
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}
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void EndExam()
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{
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// 停止计时
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isExamRunning = false;
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elapsedTime = Time.time - startTime;
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Debug.Log("考试用时:" + elapsedTime.ToString("F0") + " 秒");
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}
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/// <summary>
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/// 履约合同返回初始化页面
|
||
/// </summary>
|
||
private void Repractice3()
|
||
{
|
||
|
||
Instantiate(retreatyobj, retreatypanl);
|
||
practicepanl.SetActive(false);
|
||
submitbutton.gameObject.SetActive(true);
|
||
ScoreManager.Instance.SubtractScore(100);
|
||
}
|
||
/// <summary>
|
||
/// 供电合同练习返回初始化页面
|
||
/// </summary>
|
||
private void Repractice2()
|
||
{
|
||
|
||
practicepanl.SetActive(false);
|
||
submitbutton.gameObject.SetActive(true);
|
||
|
||
}
|
||
/// <summary>
|
||
/// 电费核算练习返回初始化页面
|
||
/// </summary>
|
||
private void Repractice1()
|
||
{
|
||
|
||
practicepanl.SetActive(false);
|
||
submitbutton.gameObject.SetActive(true);
|
||
answerbutton.gameObject.SetActive(false);
|
||
showbutton.gameObject.SetActive(false);
|
||
Instantiate(electricchargeobj, electricchargepanl);
|
||
ScoreManager.Instance.SubtractElectriccharge(100);
|
||
|
||
}
|
||
/// <summary>
|
||
/// 履约合同提交
|
||
/// </summary>
|
||
private void Practicesubmission3()
|
||
{
|
||
retreatpreform = GameObject.Find("practice1(Clone)");
|
||
Destroy(retreatpreform);
|
||
answerbutton.gameObject.SetActive(false);
|
||
submitbutton.gameObject.SetActive(false);
|
||
marktext.text = ScoreManager.Instance.Score.ToString();
|
||
StopButton.gameObject.SetActive(true);
|
||
practicepanl.SetActive(true);
|
||
}
|
||
/// <summary>
|
||
/// 供电合同提交
|
||
/// </summary>
|
||
private void Practicesubmission2()
|
||
{
|
||
StopButton.gameObject.SetActive(false);
|
||
Tipsinput.text = "";
|
||
submitbutton.gameObject.SetActive(false);
|
||
answerbutton.gameObject.SetActive(false);
|
||
}
|
||
/// <summary>
|
||
/// 电费练习提交
|
||
/// </summary>
|
||
private void Practicesubmission1()
|
||
{
|
||
submitbutton.gameObject.SetActive(false);
|
||
electricchargeprrform = GameObject.Find("practicepanl3(Clone)");
|
||
Destroy(electricchargeprrform);
|
||
|
||
Electricitychargeaccounting.Instance.Calculatescore2();
|
||
StopButton.gameObject.SetActive(false);
|
||
Tipsinput.text = "";
|
||
answerbutton.gameObject.SetActive(true);
|
||
if (ScoreManager.Instance.Electriccharge == 100)
|
||
{
|
||
showbutton.gameObject.SetActive(true);
|
||
}
|
||
marktext.text = ScoreManager.Instance.Electriccharge.ToString();
|
||
practicepanl.SetActive(true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 覆约合同考试页面初始化
|
||
/// </summary>
|
||
public void Reviewpaper()
|
||
{
|
||
|
||
contract.isOn = true;
|
||
contract.gameObject.SetActive(true);
|
||
electricitychargeaccounting.gameObject.SetActive(false);
|
||
powersupplycontract.gameObject.SetActive(false);
|
||
onvolumebutton.gameObject.SetActive(true);
|
||
retreatypanl.gameObject.SetActive(true);
|
||
powersupplypanl.gameObject.SetActive(false);
|
||
electricchargepanl.gameObject.SetActive(false);
|
||
Instantiate(retreatyobj, retreatypanl);
|
||
}
|
||
/// <summary>
|
||
/// 履约合同练习页面
|
||
/// </summary>
|
||
public void Practicesubject()
|
||
{
|
||
|
||
contract.isOn = true;
|
||
submitbutton.gameObject.SetActive(true);
|
||
retreatypanl.gameObject.SetActive(true);
|
||
powersupplypanl.gameObject.SetActive(false);
|
||
electricchargepanl.gameObject.SetActive(false);
|
||
Instantiate(retreatyobj, retreatypanl);
|
||
Instantiate(electricchargeobj, electricchargepanl);
|
||
powersuppreform = Instantiate(powersupplyobj, powersupplypanl);
|
||
|
||
}
|
||
/// <summary>
|
||
/// 电费练习页面初始化
|
||
/// </summary>
|
||
public void Powersupplytestpaper()
|
||
{
|
||
|
||
electricitychargeaccounting.isOn = true;
|
||
|
||
submitbutton.gameObject.SetActive(true);
|
||
|
||
onvolumebutton.gameObject.SetActive(false);
|
||
retreatypanl.gameObject.SetActive(false);
|
||
powersupplypanl.gameObject.SetActive(false);
|
||
electricchargepanl.gameObject.SetActive(true);
|
||
Instantiate(electricchargeobj, electricchargepanl);
|
||
Instantiate(retreatyobj, retreatypanl);
|
||
powersuppreform = Instantiate(powersupplyobj, powersupplypanl);
|
||
}
|
||
/// <summary>
|
||
/// 电费核算考试页面初始化
|
||
/// </summary>
|
||
public void Electricityexaminationpaper()
|
||
{
|
||
electricitychargeaccounting.transform.position = pos;
|
||
electricitychargeaccounting.isOn = true;
|
||
contract.gameObject.SetActive(false);
|
||
electricitychargeaccounting.gameObject.SetActive(true);
|
||
powersupplycontract.gameObject.SetActive(false);
|
||
retreatypanl.gameObject.SetActive(false);
|
||
powersupplypanl.gameObject.SetActive(false);
|
||
onvolumebutton.gameObject.SetActive(true);
|
||
electricchargepanl.gameObject.SetActive(true);
|
||
Instantiate(electricchargeobj, electricchargepanl);
|
||
}
|
||
/// <summary>
|
||
/// 供电合同练习初始化页面
|
||
/// </summary>
|
||
private void Powersupplyexercise()
|
||
{
|
||
powersupplycontract.isOn = true;
|
||
submitbutton.gameObject.SetActive(false);
|
||
onvolumebutton.gameObject.SetActive(false);
|
||
retreatypanl.gameObject.SetActive(false);
|
||
electricchargepanl.gameObject.SetActive(false);
|
||
powersupplypanl.gameObject.SetActive(true);
|
||
Instantiate(electricchargeobj, electricchargepanl);
|
||
Instantiate(retreatyobj, retreatypanl);
|
||
powersuppreform = Instantiate(powersupplyobj, powersupplypanl);
|
||
|
||
}
|
||
/// <summary>
|
||
/// 供电合同考试初始化页面
|
||
/// </summary>
|
||
private void Powersupplytest1()
|
||
{
|
||
powersupplycontract.transform.position = pos;
|
||
powersupplycontract.isOn = true;
|
||
submitbutton.gameObject.SetActive(false);
|
||
retreatypanl.gameObject.SetActive(false);
|
||
electricchargepanl.gameObject.SetActive(false);
|
||
electricitychargeaccounting.gameObject.SetActive(false);
|
||
contract.gameObject.SetActive(false);
|
||
powersupplypanl.gameObject.SetActive(true);
|
||
onvolumebutton.gameObject.SetActive(true);
|
||
Instantiate(Powersupplyone, powersupplypanl);
|
||
}
|
||
|
||
void Update()
|
||
{
|
||
//十秒后自动退出程序
|
||
if (isCooldown)
|
||
{
|
||
coolingimage.fillAmount = 1 - (skilltimer / examinetimer);
|
||
skilltimer += Time.deltaTime;
|
||
timer -= Time.deltaTime;
|
||
warntext.text = timer.ToString("0") + "秒后自动退出系统";
|
||
timetext.text = timer.ToString("0");
|
||
if (coolingimage.fillAmount == 0)
|
||
{
|
||
// 退出应用程序
|
||
#if UNITY_EDITOR
|
||
UnityEditor.EditorApplication.isPlaying = false;
|
||
#else
|
||
Application.Quit();
|
||
#endif
|
||
}
|
||
}
|
||
if (ScoreManager.Instance.Subject == Subject.Performanceexamination || ScoreManager.Instance.Subject == Subject.Electricityfeetest || ScoreManager.Instance.Subject == Subject.Aluminumelectricaltest)
|
||
{
|
||
if (timeRemaining > 0)
|
||
{
|
||
timeRemaining -= Time.deltaTime;
|
||
Updatetiem();
|
||
}
|
||
else if (timeRemaining <= 0)
|
||
{
|
||
timeRemaining = 0f;
|
||
Updatetiem();
|
||
switch (ScoreManager.Instance.Subject)
|
||
{
|
||
case Subject.Performanceexamination:
|
||
Handinanexaminationpaper1();
|
||
Debug.Log("履约合同交卷");
|
||
timeRemaining = 60;
|
||
break;
|
||
case Subject.Electricityfeetest:
|
||
Handinanexaminationpaper2();
|
||
Debug.Log("电费合同考试");
|
||
timeRemaining = 60;
|
||
break;
|
||
case Subject.Aluminumelectricaltest:
|
||
Handinanexaminationpaper3();
|
||
Debug.Log("供电合同考试");
|
||
timeRemaining = 60;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
}
|
||
/// <summary>
|
||
/// 游戏销毁执行写入
|
||
/// </summary>
|
||
public void OnDestroy()
|
||
{
|
||
string path = Application.streamingAssetsPath + @"\start.ini";
|
||
if (File.Exists(path))
|
||
{
|
||
File.WriteAllText(Application.streamingAssetsPath + "/start.ini", "0");
|
||
}
|
||
}
|
||
}
|