ShanxiKnowledgeBase/SXElectricalInspection/Assets/Adam/Scripts/LoginController.cs

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C#
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using Adam;
using Login;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public class LoginController : MonoBehaviour
{
//public string url;
public string loginUrl;
public InputField user;
public InputField password;
public Text errorInfo;
public Button loginBtn;
public GameObject modelChangePlane;
public GameObject loginPlane;
public Button onTrain;
public string userName;
public string PassWord;
public Text nameTex;
[SerializeField] Image im;
private void Awake()
{
GetLoginInfo();
Debug.Log(GlobalFlag.currentSceneName);
UIManager.Instance.Init(GlobalFlag.currentSceneName);
}
// Use this for initialization
public void Start()
{
//var res = await AsyncWebReq.Get<LineLossData>(url);
//Debug.Log(res == null);
loginBtn.onClick.AddListener(() =>
{
loginBtn.interactable = false;
OnLogin();
});
onTrain.onClick.AddListener(() =>
{
OnTrain();
});
//SwitchPanel(0);
loginBtn.onClick?.Invoke();
onTrain.onClick?.Invoke();
}
public void GetLoginInfo()
{
string info = FileUtil.ReadFromLocal("info.ini");
string[] tempInfo = info.Split("//;");
string[] currentModelInfo = tempInfo[1].Split(";");
string[] data = currentModelInfo[0].Split(",");
GlobalFlag.currentSceneName = GlobalFlag.sceneName(data[0]);
GlobalFlag.systemUserId = data[3];
GlobalFlag.userName = data[4];
UIManager.Instance.time.SetTime(int.Parse(data[6]));
//foreach (var item in data)
//{
// Debug.Log(item);
//}
}
public void OnLogin()
{
//loginUrl = WebIPAdress.Instance.dicAdresses["登录接口"];
//if (string.IsNullOrEmpty(user.text) || string.IsNullOrEmpty(password.text))
//{
// StartCoroutine(WaitCloseErrorPlane("姓名和身份证不能为空"));
// loginBtn.interactable = true;
// return;
//}
//LoginData msgData = await AsyncWebReq.Post<LoginData>(loginUrl + user.text + "&login_card=" + password.text, null);
//GlobalFlag.userCardId = password.text;
//GlobalFlag.userName = user.text;
//GlobalFlag.isRecord = msgData.record;
//if (msgData.state == "Fail")
//{
// string _msg = "";
// if (string.IsNullOrEmpty(msgData.msg))
// _msg = "错误";
// else
// _msg = msgData.msg;
// StartCoroutine(WaitCloseErrorPlane(_msg));
// loginBtn.interactable = true;
// return;
//}
SwitchPanel(1);
loginBtn.interactable = true;
userName = user.text;
PassWord = password.text;
UIManager.Instance.assignmentController.Init();
//if (msgData.code.Equals(1))
//{
// if (!string.IsNullOrEmpty(msgData.msg))
// {
// //Debug.Log("走断点续存");
// im.gameObject.SetActive(true);
// UIManager.Instance.Reconnection.init(msgData.msg);
// UIManager.Instance.Reconnection.ison = true;
// }
//}
//else
//{
// //Debug.Log("不走断点续存");
//}
}
public void OnTrain()
{
nameTex.text = "考生姓名:" + GlobalFlag.userName;
SceneLoad.Instance.SceneChange("02_MapScene");
SwitchPanel(-1);
}
public void SwitchPanel(int index)
{
loginPlane.SetActive(index == 0);
modelChangePlane.SetActive(index == 1);
}
private IEnumerator WaitCloseErrorPlane(string msg)
{
errorInfo.text = msg;
yield return new WaitForSeconds(2f);
errorInfo.text = "";
}
}