75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class follow : ToolBase
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{
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[SerializeField] Transform game;
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[SerializeField] string name;
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[SerializeField] Dialogue dialogue;
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// Start is called before the first frame update
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void Start()
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{
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//if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
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//{
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// gameObject.SetActive(false);
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//}
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}
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private void Update()
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{
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// 鼠标左键按下
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if (Input.GetMouseButtonDown(0))
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{
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// 从相机位置发射一条射线经过屏幕上的鼠标点击位置
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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// 声明一个射线碰撞信息类
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RaycastHit hit;
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// 进行碰撞检测
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bool res = Physics.Raycast(ray, out hit,100,1<<9) && !EventSystem.current.IsPointerOverGameObject();
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if (res)
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{
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// 如果产生了碰撞
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if (hit.transform.name.Equals(name))
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{
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//gameObject.SetActive(false);
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GameManager.Instance.JiaoHu = true;
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gameObject.SetActive(false);
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dialogue.gameObject.SetActive(true);
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dialogue.init("你好");
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show();
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}
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}
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}
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}
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// Update is called once per frame
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private void FixedUpdate()
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{
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transform.LookAt(game);
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}
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private async void show()
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{
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//if (!UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
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//{
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// UIManager.Instance.ganTanHao.KeyGanTanHao.Add(GlobalFlag.userId, GameManager.Instance.SceneName);
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// gameObject.SetActive(false);
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//}
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if (!UIManager.Instance.isChangJing && GameManager.Instance.GonZuoZheng)
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{
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await FractionManager.Instance.overAsync(3, 2, "工作证");
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UIManager.Instance.isChangJing = true;
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}
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else if (!UIManager.Instance.isChangJing && !GameManager.Instance.GonZuoZheng)
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{
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await FractionManager.Instance.overAsync(3, 0, "工作证");
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if (UIManager.Instance)
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{
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UIManager.Instance.isChangJing = true;
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}
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}
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}
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}
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