47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.ObjectModel;
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using System.Collections.Generic;
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using HighlightingSystem;
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namespace HighlightingSystem.Demo
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{
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public class HighlightingPresetLoop : MonoBehaviour
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{
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public HighlightingRenderer highlightingRenderer;
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[Range(0.1f, 2f)]
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public float interval = 1f;
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public List<HighlightingPreset> customPresets = new List<HighlightingPreset>()
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{
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new HighlightingPreset() { name = "Wide", downsampleFactor = 4, iterations = 4, blurMinSpread = 0.65f, blurSpread = 0.25f, blurIntensity = 0.3f, blurDirections = BlurDirections.Diagonal },
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new HighlightingPreset() { name = "Solid 2px", downsampleFactor = 1, iterations = 2, blurMinSpread = 1f, blurSpread = 0f, blurIntensity = 1f, blurDirections = BlurDirections.All },
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};
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//
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IEnumerator Start()
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{
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highlightingRenderer.ClearPresets();
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for (int i = 0; i < customPresets.Count; i++)
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{
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highlightingRenderer.AddPreset(customPresets[i], false);
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}
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int index = 0;
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while (true)
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{
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ReadOnlyCollection<HighlightingPreset> presets = highlightingRenderer.presets;
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if (index >= presets.Count)
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{
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index = 0;
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}
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HighlightingPreset preset = presets[index];
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highlightingRenderer.LoadPreset(preset.name);
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index++;
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yield return new WaitForSeconds(interval);
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}
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}
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}
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} |