57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace MyFrameworkPure
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{
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/// <summary>
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/// µ¥Àý
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/// </summary>
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/// <typeparam equimpentName="T"></typeparam>
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public class CSingletonMono<T> : MonoBehaviour
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where T : MonoBehaviour
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{
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private static T m_sInstance;
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private static readonly object LockHelper = new object();
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public static T Instance
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{
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get
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{
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if (m_sInstance == null)
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{
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m_sInstance = (T)FindObjectOfType(typeof(T));
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lock (LockHelper)
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{
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if (m_sInstance == null)
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{
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GameObject obj = new GameObject(typeof(T).ToString());
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m_sInstance = obj.AddComponent<T>();
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}
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}
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}
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return m_sInstance;
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}
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}
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void OnDestroy()
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{
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if (m_sInstance == this)
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{
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m_sInstance = default(T);
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}
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}
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/// <summary>
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/// µ¥ÀýÊÇ·ñÓÐЧ
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/// </summary>
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/// <returns></returns>
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public static bool IsValid()
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{
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return (Instance != null);
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}
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}
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}
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