21 lines
433 B
C#
21 lines
433 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MyFrameworkPure
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{
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public class MathfTool
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{
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//public float MapTo01(float value, float min, float max)
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//{
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// return (value - min) / (max - min);
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//}
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//public float MapTo01(int value, int min, int max)
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//{
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// return (value - min)*1.0f / (max - min);
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//}
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}
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}
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