ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/HQB/SubmitBtn.cs

55 lines
1.4 KiB
C#

using DefaultNamespace.ProcessMode;
using DefaultNamespace;
using MotionFramework;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SocialPlatforms.Impl;
using UnityEngine.UI;
using TMPro;
public class SubmitBtn : MonoBehaviour
{
public CompleteOverComponent CompleteOverComponent;
public GameObject SubmitPlane;
public TMP_Text submitBtnText;
public void PressSubmitBtn()
{
switch (MotionEngine.GetModule<DataConfigManager>().GetProcessMode())
{
case ProcessMode.Practice:
CompleteOverComponent.CompleteEvent(MotionEngine.GetModule<AnimationProcessManager>().CalculateTotalScore());
break;
case ProcessMode.Assessment:
SubmitPlane.SetActive(true);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnEnable()
{
Button btn = GetComponent<Button>();
if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Assessment)
submitBtnText.text = "½»¾í";
else if (MotionEngine.GetModule<DataConfigManager>().GetProcessMode() == ProcessMode.Practice)
submitBtnText.text = "Ìá½»";
}
}