Merge branch 'master' of http://git.umayle.com:2023/huangjiayu/TaiZhouCangChu_VRanime
This commit is contained in:
commit
b68507984f
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using System;
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using System.Security.Cryptography;
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using System.Text;
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using System.Xml;
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namespace FileChecker
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{
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internal class FileValdate
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{
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public static bool Valdate(string rootPath, string resPath)
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{
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try
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{
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string path = rootPath + "\\" + resPath;
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string text = System.IO.File.ReadAllText(path);
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byte[] data = Convert.FromBase64String(text);
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byte[] buffer = new byte[data.Length - 4];
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Array.Copy(data, 2, buffer, 0, data.Length - 4);
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text = Encoding.UTF8.GetString(buffer);
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XmlDocument xmlDoc = new XmlDocument();
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xmlDoc.LoadXml(text);
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XmlElement root = (XmlElement)xmlDoc.ChildNodes[0];
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var fileNodes = root.ChildNodes;
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foreach (XmlNode node in fileNodes)
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{
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XmlElement fileNode = (XmlElement)node;
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string filePath = rootPath + "\\" + fileNode.GetAttribute("path");
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string fileCode = fileNode.GetAttribute("code");
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string realCode = GetFileHash(filePath);
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if (!fileCode.Equals(realCode))
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return false;
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}
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return true;
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}
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catch { return false; }
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}
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public static string GetFileHash(string filePath)
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{
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string hash = "ABCD123";
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using (var md5 = MD5.Create())
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{
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using (var stream = System.IO.File.OpenRead(filePath))
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{
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byte[] hashBytes = md5.ComputeHash(stream);
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hash = BitConverter.ToString(hashBytes).Replace("-", "").ToLower();
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}
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}
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return hash;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 803f09ab69219b54f8e99f1eb4213aa9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,33 @@
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using FileChecker;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ValDate : MonoBehaviour
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{
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string dirPath = "";
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string resPath = "App_Data\\StreamingAssets\\file.res";
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bool fileChecked = false;
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void Awake()
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{
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dirPath = AppDomain.CurrentDomain.BaseDirectory;
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fileChecked = FileValdate.Valdate(dirPath, resPath);
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Debug.Log("====================");
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Debug.Log(dirPath + "\\" + resPath);
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Debug.Log(fileChecked);
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Debug.Log("====================");
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if (!fileChecked)
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{
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Application.Quit();
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}
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}
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//void OnGUI()
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//{
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// GUILayout.Label(dirPath);
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// GUILayout.Label(resPath);
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// GUILayout.Label(fileChecked.ToString());
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//}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 25fe509e1c5026e47b21c210e52f5fa5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1bceb84a4caa12747ba3e677114d677b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -38,12 +38,12 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 12
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serializedVersion: 11
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m_GIWorkflowMode: 1
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m_GISettings:
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serializedVersion: 2
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@ -98,13 +98,13 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingSettings: {fileID: 0}
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m_UseShadowmask: 1
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--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_BuildSettings:
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serializedVersion: 3
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serializedVersion: 2
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agentTypeID: 0
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agentRadius: 0.5
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agentHeight: 2
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@ -117,9 +117,7 @@ NavMeshSettings:
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cellSize: 0.16666667
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manualTileSize: 0
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tileSize: 256
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buildHeightMesh: 0
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maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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accuratePlacement: 0
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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@ -162,7 +160,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.6491707, y: -3.7765083, z: 13.72781}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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@ -194,7 +191,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -212,3 +208,46 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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AnimName:
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--- !u!1 &1828764152
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1828764154}
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- component: {fileID: 1828764153}
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m_Layer: 0
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m_Name: ValObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1828764153
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1828764152}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 25fe509e1c5026e47b21c210e52f5fa5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &1828764154
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1828764152}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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