using System.Collections; using UnityEngine; public class ObjectDisplay : MonoBehaviour { public GameObject objectA; public GameObject objectB; public GameObject objectC; public Material materialB; public float delayForA = 1f; public float delayForB = 10f; public float delayForC = 15f; public float delayForMaterialChange = 20f; public void StartDisplaySequence() { StartCoroutine(DisplaySequence()); } private IEnumerator DisplaySequence() { objectB.SetActive(false); objectC.SetActive(false); yield return new WaitForSeconds(delayForA); objectA.SetActive(true); yield return new WaitForSeconds(delayForB - delayForA); objectA.SetActive(false); objectB.SetActive(true); yield return new WaitForSeconds(delayForC - delayForB); objectB.SetActive(false); objectC.SetActive(true); yield return new WaitForSeconds(delayForMaterialChange - delayForC); ChangeMaterial(); } private void ChangeMaterial() { Renderer renderer = objectA.GetComponent(); if (renderer != null) { renderer.material = materialB; } } }