using UnityEngine; using System.Collections; public class UniqueShadowSun : MonoBehaviour { public static Light instance; Light m_lightSource; void Awake() { m_lightSource = GetComponent(); if(!m_lightSource) Debug.LogErrorFormat("No light component found in UniqueShadowSun '{0}!", name); } void OnEnable() { if(instance) { Debug.LogErrorFormat("Not setting 'UniqueShadowSun.instance' because '{0}' is already active!", instance.name); return; } instance = m_lightSource; } void OnDisable() { if(instance == null) { Debug.LogErrorFormat("'UniqueShadowSun.instance' is already null when disabling '{0}'!", this.name); return; } if(instance != m_lightSource) { Debug.LogErrorFormat("Not UNsetting 'UniqueShadowSun.instance' because it points to someone else '{0}'!", instance.name); return; } instance = null; } }