//========= Copyright 2016-2023, HTC Corporation. All rights reserved. =========== using HTC.UnityPlugin.Utility; using System; using UnityEngine; namespace HTC.UnityPlugin.PoseTracker { public interface IPoseModifier { bool enabled { get; } int priority { get; set; } [Obsolete] void ModifyPose(ref Pose pose, Transform origin); [Obsolete] void ModifyPose(ref RigidPose pose, Transform origin); void ModifyPose(ref RigidPose pose, bool useLocal); } }