using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuMgr : MonoBehaviour { // public ActionBasedController rightHandController; // IEnumerator Start() // { // rightHandController.GetComponent().enabled = false; // // rightHandController.transform.Find("Ray Interactor").gameObject.SetActive(false); // // // yield return new WaitForSeconds(.4f); // // rightHandController.GetComponent().enabled = true; // // rightHandController.transform.Find("Ray Interactor").gameObject.SetActive(true); // } }