using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ButtonClickType { 返回, 播放 } public class MoveManager : MonoBehaviour { public GameObject[] game; void Start() { for (int i = 0; i < game.Length; i++) { if (game[i].name == GameInfo.Instance.AnimName) { Debug.Log(GameInfo.Instance.AnimName); GameObject.Find("VRPlayer").transform.position=game[i].transform.position; GameObject.Find("VRPlayer").transform.rotation = game[i].transform.rotation; string n = GameInfo.Instance.AnimName + "UI"; Debug.Log(n); GameObject.Find("CanvasUI").transform.Find(n).gameObject.SetActive(true); } } } }