using System.Collections; using System.Collections.Generic; using UnityEngine; public class BtnTrigger_FB : MonoBehaviour { public ChaChe ChaCheCon; public AudioSource Aud_Btn; public Animator Ani_1; public string ParameterName; public int ParameterValue; float dTime; void OnTriggerEnter() { if (Time.time - dTime > 2) { dTime = Time.time; Aud_Btn.Play(); if (Ani_1 != null) Ani_1.SetInteger(ParameterName, ParameterValue); ChaCheCon.StepValue = ParameterValue;//档位 } } }