using System.Collections; using System.Collections.Generic; using UnityEngine; public class BtnTrigger_UD : MonoBehaviour { public DaBi DaBiCon; public AudioSource Aud_Btn; public Animator Ani_1; public string ParameterName; public int ParameterValue; float dTime; void OnTriggerEnter() { if (Time.time - dTime > 2) { dTime = Time.time; Aud_Btn.Play(); DaBiCon.Kind = ParameterValue; if (Ani_1 != null) Ani_1.SetInteger(ParameterName, ParameterValue); } } }