using System.Collections; using System.Collections.Generic; using UnityEngine; public class DaBi : MonoBehaviour { public int Kind; public Animator Ani; float bValue = 0; public AudioSource Aud_Run; void Start () { } // Update is called once per frame void Update () { if (Kind == 1)//升 { bValue +=0.00045f; if (bValue > 1) { bValue = 1; Kind = 0; } Ani.SetFloat("Blend", bValue); if (!Aud_Run.isPlaying) Aud_Run.Play(); } else if (Kind == -1) { bValue -= 0.00045f; if (bValue < 0) { bValue = 0; Kind = 0; } Ani.SetFloat("Blend", bValue); if (!Aud_Run.isPlaying) Aud_Run.Play(); } else { if (Aud_Run.isPlaying) Aud_Run.Stop(); } } }